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Comment · 1 day ago
Comment · 2 days ago
The graph makes it clear; the question I have though, between the start of SO decline and up to when AI became able to answer SO-like questions (or remove the need for them altogether), where did people go to find an answer?
Comment · 3 days ago
Comment · 4 days ago
It's a weird way to express that concept, in fact I don't think it ever appeared like this in the book (it has been a while).

It would be something like "nine women cannot deliver a baby in one month", which can be more easily transposed to "adding resources to a SW project does not make it faster".

The agrument is that adding people increase coordination and communication overhead, which gets bigger as the team grows. Moreover, some tasks cannot be parallelized that easily and create dependencies.

I have only worked with agents for personal projects, but I cannot say that explicity dividing the work between multiple agents and asking them to coordinate is inherently faster than having a single agent work on it (of course the single agent will spawn subagents in rencent harnesses.)

Comment · 12 days ago
I hear this kind of comment a lot, but is there is any proof of it?

People used to come to comment on HN (sub for Reddit or any other forum) because they want to and find it enjoyable/useful. Assuming you are human, YOU came to this site to comment because you wanted to and find it enjoyable/useful.

What makes you think that this is not true for other people? At the very least, such comments add nothing to the discussion.

Comment · 14 days ago
Comment · 15 days ago
Don't give Sony ideas...
Comment · 16 days ago
I still haven’t tried the new game, but I did feel like that about The Witness.

I loved the beginning, the art style, the Myst vibes, discovering new areas and a specific “WTF” moment.

But I really didn’t understand the need of piling up similar puzzles with minimal variation.

You could have slashed 2/3 of the puzzles and the game would have been tighter and more satisfying imho.

Brevity is be the soul of wit (not of the Witness).

Reading that is a “500 hours game” instantly drains any interest I might have for Order of the Sinking Star, heck, there are not many pleasant activities I can think of I would like to do for 500 hours.

Comment · 16 days ago
I think it is safe to say that Muse models are not pelican-benchmaxxed.
Comment · 16 days ago
"Microsoft has completely lost the ability to make good software; see Microsoft Teams and what they've done to Windows 11."

Uh, what is your positive comparison point?

I have been using MS apps since MS-DOS 6.0 and Windows 3.1 (including doozies like Windows Millennium and Vista) and Teams and W11 are some of most stable, "it just works" pieces of software coming from them I can think of...

Comment · 22 days ago
Ah, the hours spent tweaking CONFIG.SYS and AUTOEXEC.BAT to run a MS-DOS game that squeezed every last byte of those 640K, good times.

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