Recent submissions

Comment · 19 hours ago
I answered about tokens being apparently something not measurable, I do agree that there is a lack of transparency on the subscription usage.
Comment · 19 hours ago
> "your usage will be measured in tokens, which we do not define, nor give you a way to measure them

They have an open source tokenizer on GitHub, they indicate which tokenizer they use per model, and they have a simple to use website that tokenize text and visualize it.

Comment · 9 days ago
I dont read the argument as specifically AI being bad at the physical world but more that they can't be creative, physical world or not
Comment · 9 days ago
> It’s not dead. Some companies use it while I believe the majority of use cases are addressed by open-weight rivals.

The quality of the answers on my datasets are in another league compared to the benchmarks. I have a mixed language dataset, Jev answers only lack some accuracy, the open weight rivals output just look like random noise

Comment · 9 days ago
This is the same thing as "but AI can only repeat what it already saw" but the goalpost moved again.
Comment · 1 month ago
> Not in rural Europe it isn't. > There is still no widespread charging infra.

You can charge your car at home on a simple reinforced 230V socket. Even city car which should be bad for this purpose have at least 200km of range.

Comment · 1 month ago
AI are excellent at ingesting tons of data and getting something relevant from what you asked. I ask it about linux behavior and it will dig through hundreds of patches & mails and will return me informations sourced with links to the patches, mails containing it's affirmations.
Comment · 1 month ago
Codex found the root cause:

> The site’s graph incorrectly uses 32 texture bindings, exceeding its WebGPU device’s limit of 16. > Firefox 153 mishandles that failed rendering operation and leaves the compositor waiting

So a firefox + website bug

With an updated firefox, the website works except the mindmap on the top right

> Uncaptured WebGPU error: Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 16, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`

Comment · 1 month ago
Works on phone but not on my linux desktop.
Comment · 1 month ago
I cant select text nor click links on this page with firefox.
Comment · 2 months ago
There is more to the browser, it can give you a remote desktop access to the browser.

So it's not completely headless.

But when I tried it, the remote control completely froze after a few seconds.

Comment · 2 months ago
It's incredibly slow for a single core, that's my reference point.
Comment · 2 months ago
1.4 billions requests, 258 160 cpu hours. That's 1.5 requests per second ? I'm starting to believe, the issue is more that their software is not well optimized.
Comment · 2 months ago
Claude did the changes, I didn't do anything, I think it's was mostly recompiling with flags.
Comment · 2 months ago
I did a similar thing recently.

I run kube in a VM, and it was ressource constrained.

I hooked an old samsung to my pc and have let claude handle everything.

I only had to unlock the bootloader, flash the image claude uploaded.

It rebuilt postmarketos multiples times to enable various flag, and now there is a kube node running on it.

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