Recent submissions

Comment · 7 hours ago
To be fair, Deity on Civ games is brutal. I'd be interested in where the cutoff is.
Comment · 18 hours ago
Comment · 18 hours ago
It is, or at least it shows my comment as 100% human.
Comment · 1 day ago
Comment · 1 day ago
Case in point: Pangram says this article is 80% AI-written. [1] I only started suspecting in the very last paragraph ("Michel Dufrénoy crosses Verne's frozen Paris carrying almost nothing: a memory of books, a love of poetry, a handful of dying flowers and the name of someone he loves." is a vaguely poetic-sounding structure that I've already seen dozens of times in the last year).

Ignore the debates about quality. This means that this article's message is a lie; all of the opinions expressed here come not from a human, perhaps an inhabitant of Paris, but from a machine. The salvation suggested in the form of Parisian 1960s poets does not come from someone who likes to read them, but from a machine reporting on its training data. (Here it's not controversial -- what else can an LLM know about a poet besides what has been written about them?)

I feel like exploring a cave now.

[1] The 20% flagged as human is mostly direct quotations from the book, which is a nice sign that Pangram isn't making things up randomly.

Comment · 1 day ago
As mentioned elsewhere in this thread, this book is quite poorly written. But I think it's still enjoyable, in part because you can see the hand of the author pulling the strings so much that it becomes funny. I read an annotated version with context and comments from Verne's editor, and would recommend you to do the same if you're curious.

As an example, there's an entire chapter dedicated to Michel and his professor friend going through a long list of nineteenth-century authors and passing judgment on them. You would expect this to be the thinly disguised opinions of Jules Verne, but no, it's the thinly disguised opinions of Verne's editor, which Verne included in the hopes that it would help the book get published. Obviously, this was not successful.

I have a theory about Verne that's strongly based on this book. He is sometimes called a technological visionary, but most of the inventions of his books were already known at his time (the first submarine was made in 1620, Around the World in Eighty Days is likely based on an itinerary in a magazine Verne read, etc.), and what was not known, Verne often made work using lots of artistic license (like the giant gun from the Earth to the Moon, which would kill the passengers with the acceleration; Verne did not invent rockets). No, Verne's genius was that he took the progress that was already visible and used it to create adventures, that he created a vision of the future where all this technology is used to explore deep underground caves and the sea floor and outer space and find fascinating things there. And Paris in the Twentieth Century is the negative version of this, a world where technological progress does not expand imagination, but instead limits it, as everything gets economically optimised to death. It's a good warning to keep in mind.

Comment · 1 day ago
Comment · 4 days ago
More and more off-topic, but this made me wonder: this interactivization would work much better for some works than others. Many comedies are scripted so tightly that I can't imagine any wider world around them (also, on the other side, Memento), while something like Twin Peaks would be perfectly expandable into a world (if you somehow had David Lynch in a datacenter, which sounds oxymoronic).
Comment · 4 days ago
If the checker clip is meant to be used to develop a robot to play checkers, then the physics is not remotely good enough. When the robot takes the first piece, the piece looks like it's moving up from the board, then suddenly doesn't. The last move also isn't valid checkers, unless I'm missing something -- the robot offers its piece to be eaten and the human doesn't take it.
Comment · 5 days ago
Has anyone done an experiment like this? Do you have any papers to link to? This sounds quite important!
Comment · 5 days ago
Here (https://nitter.meowing.monster/ElliotGlazer/status/210765080...), from October 7, maybe this will be relevant soon:

> I occasionally talk to experts on all the MP's. Their rough summaries on what is needed to solve them usually go:

> Hodge: not a clue

> BSD: not a clue

> RH: not a clue

> P vs NP: not a clue

> Yang-Mills: "Well..."

Comment · 5 days ago
I don't understand this dialogue, which seems to repeat with every result of this sort. Of course this is interesting! And of course the answer tells us something! And of course we also want to understand where it came from! None of this is in contradiction!
Comment · 5 days ago
From the physics, not without more breakthroughs, and even then I can't imagine what that would look like. The particle physics that you can use industrially has long been understood, and the field has long been long stuck because the only things we don't understand are also insanely expensive to experimentally access. Maybe once we move up the Kardashev scale, though.

ETH sounds more like there's a path it could become important? In general, the recent complexity results suggest that a) our intuitions about that world are unreliable, and b) the truth seems to be insanely complicated. I mean, new faster multiplication algorithms in 2026, what the hell? How can we say anything about the full space of all possible algorithms?

Comment · 5 days ago
Careful, completion of the standard model ≠ theory of quantum gravity or theory of everything. The actual question is too abstruse for me (biophysicist).
Comment · 5 days ago

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