KillahBhyte
Joined 7 years ago
Joined 7 years ago
In this case I'd wager two things. As a kid I had family who worked a receiving center for Goodwill. Fairly affluent part of our town near the beach. I remember two distinct things being odd to me then. The items people would bring would sometimes be questionable as to how they'd be useful to the needy, either from wear or function. The other part was most people wanted and received a receipt for their donation. Cue Mitch Hedburg receipt for a donut routine. I was told then when I asked this was an approximate value of their donation and it was used for tax purposes. So one is probably tax write offs.
Throwing things away costs money. When my wife and I moved recently we cleaned house. A second trash can was around 150 a year with limited volume. Trips to the landfill are charged by weight differential. Charity donation is free with the added bonus of someone coming to pick it up if the donation is big enough. We both commented at the time that if we were a little less moral we could easily pack the rubbish in with the donations and save a ton of money. So second is probably convenience with some working the system added in.
On the other hand, PUBG does have Battle Point rewards linked to performance. And there it is very common. Almost guaranteed to see a cheater every 10 matches or so. And there was an easy means to sell those rewards. Contrast that against Sea of Thieves. A game specifically about PvP and stealing loot from other players. I don't know that I have ever encountered a cheater there. But there is very little incentive to do so. There just isn't many vectors to turn virtual work into real world profit.
Seems to me that the lower the barrier of entry together with the higher the real world value of the rewards\drops gives you a clear scale of the cheat potential\incentive\effort. I think there will always be a small percentage of those doing it for the LULZ. You can combat that by raising the barrier to entry. F2P games seem to have a higher rate of these types.
When the reward system cultivates an environment ripe for abuse, it moves from occasionally annoying to game killing epidemic.
The bigger issue, and I believe the primary reason for the rise in popularity of these bots, is when your performance does 'earn' you something. As the OP was speaking of TF2, this comes in the form of hats and custom weapons. Today's counterstrike game has weapon skins and knifes that go for pretty extreme real world dollars.
Almost every modern shooter has some sort of rank up system tied to rewards. Some of the worst examples would be PUBG's real world money trading of loot box items or Diablo 3's real world money auction house.
In my mind, these kind of systems turn video games meant for enjoyment into some weird NFT mining system where normal players are manually mining them with pen and paper while the bots have built ASIC devices.
In cases where the items themselves cannot be sold, you have people selling the whole accounts. There are entire middlemen businesses set up around this stuff. It's crazy but there is your primary driver for incentive.
As with most things like this, the numbers seem scary until you peel back the layers. Not a pass to Amazon as the rest of the article is damning in its own right, but a little less crazy than my initial thoughts.
Then again my monkey brain sucks at statistics and considering the last year or so of my own home usage it is probably close to 1-to-1. And we try to avoid Amazon. So probably a lot closer to those numbers above than I'm comfortable to admit.
But 200-300% efficiency gains over businesses that have been profitably providing this service for years? Its exceptional enough to warrant being called crazy at first glance.
From the article,
"The two Portland delivery companies are demanding a cap at 250 packages and 150 stops per 8.5 hour route"
Which seems to indicate that they realize that some bundling will occur and accept it as long as there is an upper bounds on both metrics.
If I was told this plainly and openly up front then I wouldn't buy the car to begin with -IF- that is what I value in that specific vehicle. My car? Not a chance, I like my sports car and working on it is part of the fun I get from it. My wife's people carrier? If those repairs are close in line with other repair shops even after the 30% AND they'll come pick it up or tow it so I don't even have to mess with it? Absolutely, where do I sign up? Different tools have different uses and value propositions.
I'm also considering the transition in the Steam marketplace as a recent example. Their opening from curation started with Greenlight, a fast track program with some but minimal curation. There were a few turds but by and large the games that came through were of some general quality. Enter phase 2, Early Access. The minimal barriers were removed except "will it run", adult content allowed, and a smaller hosting fee used. And in came the parade of low effort hot garbage. Recommendations in their platform are hard to come by now. Random impulse buy while scrolling rarely happens for me now as discovery of actual good games for me is much lower and I feel like the platform as a whole has suffered for it. I could see a similar trajectory for the app store albeit with my value of the services being placed in different categories.
My first one. HTC when 4G first got hot. It was a horrible shitshow and soured my taste ever since. I can see that was a combo of manufacturer, Sprint as my carrier, and early Android OS but that spoke a lot to my understanding of the ecosystem and how incentives were set up. My follow up experience with phones for my kids or staff has been better but I've never gave them the chance for daily driver again. It's a system I tinker with but not depend on. I understand that's anecdotal and YMMV, but then again I'm not looking for validation of my opinion. Is what it is, just stating what colored my purchasing decision.
30% is crazy. I've said the same about Steam for years and you'll get no arguments from me there. Does it makes sense from the standpoint of the developer? Not at all but my opinion there doesn't matter as I don't develop for iOS nor am I very concerned with 3rd party apps. As a customer, I don't care. The idea of curation may be placebo but even the placebo effect is measurable. It may dissuade malware developers from the platform at first principles. That 30% may serve as a soft barrier to entry from race to the bottom competitors even if that isn't its intended purpose. I can admit Play Store has cleaned up its act a good bit since its inception but first impressions are hard to get around.
End of day the reason for me buying an Apple phone as my daily was for reliability. I can't remember the last time I had to restart or tinker with my iPhone to get it to work, but I can't say the same for my kids various Android phones. It wasn't for the robustness of the platform or marketplace cause I would've just bought an Android. Also see my other argument in this thread about being the actual customer and a few other points. Fair payment doesn't really factor in for me, that is a business decision for someone else to make. For me and the choices that I have in front of me, this seems like the best one for my goals even if those differences are limited in scope. The fact that we can choose between them on these differences is a good thing. To get back to GPs point, if this doesn't work for you then don't buy it and let the free market do its thing.
Difference in perspective down to cultural bias. Living too long in rural southern US has jaded me into looking for selfish intent behind any altruistic curtains.