Kaijo
Joined 3 years ago
Joined 3 years ago
I say this as a decent pianist who collaborates, performs, teaches, records. And who messes around with AI with great fascination. Music is so broad and diverse in the experiences it can provide and the social functions it stands in relation to. Separate channels and bubbles can be good, the signs of a tree of life diversifying. Your lakeside vignette doesn’t say anything about something wrong in music and culture, it’s just a normal thing that happens whenever people chill out by a lake throughout human history. Off-key singing and dancing to salsa and reggaeton? I wouldn’t be nervous about joining in, I’d be heading to the opposite side of the lake. And that’s good too – how personal music can be, that that’s your thing, not my thing.
I resolved everything except LinkedIn. They required Persona verification to restore access, but I'd already recently verified with Persona, so clicking the re-verification links just returned a Catch-22 "you've already verified with us." LinkedIn support is unreachable unless you're signed into an account. I tried direct emails, webforms, DMs to LinkedIn Help on Twitter, all completely ignored.
Eventually some cooldown timer must have expired, because Persona finally let me re-verify last week. Upon regaining access, I was encouraged me to verify with Persona AGAIN, this time for the verified badge.
I now have a taste of what "digital underclass" means, and look forward to the day when no part of my income depends on horrible platforms that make me desperate for the opportunity to give away my personal data!
It works as a kind of experimental extension supplied with the paid FLIP Fluids addon. Note that the fluid solver built into Blender is also an implementation of FLIP, but "FLIP Fluids" is a separate product. I've played with fluid simulation in Blender quite a bit. The bundled FLIP is very limited, FLIP Fluids is great, and the color mixing is amazing!
The next step is to generate models with higher quality mesh topology that allows animation and editing without breaking the mesh. I've done a lot of retopologizing and if I (or AI) were to rig these models as-is there would be all kinds of shading and deformation issues. Even without animating they are glaringly triangulated up close. But I suspect really high quality 3D asset generation is just around the corner because all you'd have to do is join up the approach seen here with AI quad re-meshing based on estimated direction fields and feature detection, which is also getting scarily good.