Jimmy
Joined 19 years ago
Joined 19 years ago
Certainly it’s an interesting problem to think about how one would formalize the notion of interesting/important mathematics. But it’s not necessary to solve that problem in order for AI to start having a big impact on how mathematics is done.
Let’s say I have a coworker. We write code together, but we also hang out outside of work sometimes, maybe go for a couple rounds of golf, maybe discuss our shared passion for indie rock, he tells me his opinions on current news events or what’s going on with his family, all the ordinary sorts of things that people do.
When we get to the point where I have to reasonably wonder if my coworker is a biological human, or an AI masquerading as a human, then we have undoubtedly achieved AGI.
Not that we actually have to flood society with an army of cybernetic humans, of course. It’s just that AGI would enable such a thing, in principle.
No other domain of the sciences is “complete” yet. There are still unanswered questions in physics, biology, neuroscience, every field. Why are people so sure that AI will be the first field to be “completed”, and in such an astoundingly short amount of time on a historical scale?
As someone with experience in both STEM and the arts, I don’t feel particularly bad about saying that some “creative” pursuits are more creative than others, and my rough thesis is that the ones on the higher end of the scale are the ones that will take longer to fall to AI.
Representational painting is, at the end of the day, a somewhat mechanical problem, so it’s not too surprising that AI is rapidly catching up to humans there. “Draw me a cat eating ice cream on the beach” is a fairly well-defined request with a clear range of acceptable solutions.
I think the creativity exhibited in a long-form written work like say, Plato’s “Republic”, is of a much higher degree than your average painting or short poem. Not only is it an aesthetically beautiful work, but it contains a great deal of novel (for its time) intellectual content as well, filtered through the personal perspective of the author, and organized in an elaborate logical structure. When it comes to these types of large-scale creative works, AI hasn’t even begun to tackle the problem yet.
I do think society needs to take a proactive role in deciding how it wants to interact with technology though. There’s a certain laissez faire, almost defeatist attitude that you see from a lot of the tech crowd, that goes something like “technology will do what it does, and it will change our lives how it sees fit, and we are powerless to stop it.” But if that was the case, we couldn’t have gun control laws, or environmental protection laws, or restrictions on nuclear technology. Technology may continue to develop, but it’s still up to us how we choose to use it.
And to the people who say “but desktops/laptops are already a necessity of life” - yes, and that’s a problem. We need to be actively thinking of ways to roll things back, rather than allowing technology to become more and more integrated into life.
The first 90% of the project takes 90% of the time, the last 10% of the project takes the other 90% of the time.
I don't think it's wise to speculate at this point on what problems are "actually easy" or "actually hard", or how long it'll take to achieve certain milestones. I don't think that even the people at the forefront of this research have any way of knowing for sure.
DALL-E 2 is very impressive. So impressive that many people have wondered if all commercial artists will be out of a job as soon as DALL-E 2 is made publicly available. These limitations form a strong argument that DALL-E 2 is not ready to completely replace human artists just yet. This is particularly relevant if you're an artist, or if you're in the market for one.
That's just empirically false though. Take the "perfectoid spaces" mentioned in the article. Do you think mathematicians are interested in them because they "explain the patterns in the world concisely"? No, they're interested in them because of their mathematical significance, and their applications to problems within mathematics. Mathematicians are not physicists.
Is your product worth paying for? Is it even worth someone’s time to look at it or download it for free?
Is it the type of thing that you yourself have paid for in the past? (E.g. if you’re making infographics about cooking, ask yourself, when’s the last time you gave someone money because of their cooking infographics). Would you pay for your own product?
If you can’t imagine a scenario where you would pay for your own product, then why would anyone else?