Recent submissions

Comment · 4 months ago
Derp; I meant SpaceX.
Comment · 4 months ago
I think they saw how SpaceX was using Starlink as launch lever to provide SpaceX a baseline of regular launches at bare-minimum cost. As RocketLab starts to scale up, being able guarantee a minimum number of launches is a significant hedge against the dips in the global satellite market.

Also, RocketLab builds their own sats and can add the Iridium constellation replacements to their order book. It's a win-win. A smart move by Peter Beck and his team.

Comment · 4 months ago
It's becoming self-aware! Quick, lock down the nuclear codes!
Comment · 9 months ago
Agreed. All humans need to learn to fact-check their sources. Especially those in decision-making roles.
Comment · 9 months ago
I'm surprised that Apple is not considering opening up its own fabs. Tim Cook is all about vertical-integration and they have a mountain of cash that they could use to fund the initial startup capex.
Comment · 1 year ago
Great! Another bunch of micromobility products that nobody asked for. And the price! I can buy 6 very decent Chinese ebikes of various formats for the $4500 this thing will cost. I'm sure it will be more advanced and nicely designed, but it's just way too expensive. Bicycles are a mass-market item. Price is the primary decider. If you want to be successful, you have to be cheaper than the competition. Who is this for?
Comment · 1 year ago
This feels like a labor-of-love to me. I doubt very much that the original author is still participating in music to the same degree as he was when he made this. I don't think that current musical trends would inspire the same fastidious urge to document and archive as it once did.
Comment · 1 year ago
The article highlights how to get into the modding industry. While that is part of the games industry, it is a small fraction of the larger game production business.

I've hired many game programmers and the key to getting into the industry is demonstrating a few critical skills:

1. Sufficient technical skill in whatever your field is.

2. Curiosity applied to problem solving. How can we make this work?

3. An ability to finish what you start. Get it done.

If you're a new programmer looking to start out on this journey, I recommend picking an engine and just start making stuff. Participate in as many Gamejams, Mods or minigame productions as possible. Ship things; Finish them. Then, when you're interviewing for a 'real' game job, you will have some experience to share and discuss.

For technical candidates, there's a minimum threshold that you must cross to be considered. For programmers, it's often C++. So learn the basics, get proficient, use the tools. Read the books on programming interviews and learn the types of things that are expected.

Comment · 1 year ago
Beautifully written. Especially when you consider that the author suffered a brain injury to her language centers. Fascinating insights to how the mind works and how we process our world. I was supposed to be working, but I read the whole thing.
Comment · 2 years ago
Some high-impact reporting there from the BBC! Also contains my favourite quote of the day: "Westcombe Dairy's maturing cave is equipped with cheddar-turning robot, nicknamed Tina the Turner"
Comment · 2 years ago
> I still struggle to see how this ends up favorable for Tesla in the long run.

They're expanding their customer-base by maybe 2x or more. Those new customers will be be giving recurring payments to Tesla. For vehicles that Tesla didn't build. How is that not favourable?

Comment · 2 years ago
Experienced software people are difficult to hire. Doubly so if your company has a bad reputation for not valuing software and the benefits it can provide; which GM certainly qualifies as.

This seems, on the surface, to be a pretty major own-goal. I wonder what the rationale for it is? I expect there's something going on that we havn't heard about yet.

Comment · 2 years ago
Woah woah woah; we use the hackernews rules here; you'll need to apply the prologue variation before you can land there.
Comment · 2 years ago
This smells of vaporware to me.

Certifying a new electric aircraft is hard. There are several other startups who are trying to do this and they're all struggling.

Certifying a pilotless aircraft is really hard. There are no pilotless commercial aircraft because nobody has created one that can be trusted to never crash. I'm not sure that the FAA even knows HOW to certify such an aircraft.

So logically, certifying a new, pilotless, commercial electric aircraft is likely next to impossible. At least to a cynical bum like me. Good luck Wisk; I hope you prove me wrong!

Comment · 2 years ago
Oh dear, USA; you have a real problem with your Supreme Court enacting precedents for things that are clearly not in the interest of a succesful USA.

The Supreme Court is supposed to be the last-resort, the fail-safe, the watcher of the US legal system. But somehow it has become infected with partisan BS and now we have to wonder Who watches the watchers? How do we get out of this mess?

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