Recent submissions

Comment · 3 years ago
We worry about the “bus problem” when it comes to one dev operations but should we also worry about the “dev getting bored” problem?

I’m not sure what’s happened to Pinboard I hope Maciej is alright.

I tweeted him ages ago asking about if the pin a URL page could become responsive so I don’t have to use a separate mobile app. He’s responded with a joke. Years later and I’m still using the mobile app.

Comment · 4 years ago
I’ve tried building in load tests to releases and it’s been a headache so far: Test environments cost as much as prod environments suddenly (using premium versions of infrastructure to meet requirements)

Pipelines take a lot longer to run (because the load test environments are expensive we have one or two and serialize test runs on them to stop test runs stepping on each other, but the teardowns are slow, especially on failed runs)

To keep the test run fast we limit them to about 5 minutes but this creates unrealistic expectations of how fast our code would actually need to scale.

But it is nice knowing which changes have broken the load test. Hunting them down is so painful.

What I’d to have is proper metrics showing how close we are to our Non Functional Requirements over time to make it easier to sell “Performance stories” ahead of breaking the NFR rather than just fixing it as we break.

Comment · 4 years ago
I still can’t believe that the Silvertown Tunnel, the next Thames crossing will require a modern version of this rather than have a dedicated cycle space.

I appreciate cycling close to cars in a tunnel won’t be pleasant but we are slowly moving away from the internal combustion engine, the air will get better and better as electric gets more popular.

Comment · 4 years ago
Comment · 4 years ago
Trying to get my Godot project to a stable enough place that I can try early dotnet6 builds.

It’s been quite fun abstracting as much game logic as possible into testable class libraries so I’m hoping it won’t be a bad migration for me.

Really looking forward to seeing if dependency injection will be easier

Comment · 4 years ago
Comment · 4 years ago
Comment · 4 years ago
Stuff like Spotify trying to ram their podcast platform down my throat is pretty obnoxious. I wish I could turn off podcasts.

It looks especially bad when some of the podcasts are unofficial audiobooks releasing for instance a person reading a chapter of Harry Potter every day.

Comment · 4 years ago
I’ve used laptops for this purpose in the past but I always disliked having my HDDs connected over USB. I was concerned that all my storage felt like it was active all the time even when not being accessed, I was always concerned my drives would burn out faster but I never had any data to back it up.
Comment · 4 years ago
Interesting to read in the current context of the Silvertown tunnel currently being built despite complaints from both sides of the river and an admission from TFL that it may make traffic worse south of the river.

Not to mention the fact that cyclists can’t use the tunnel…

Comment · 5 years ago
So to keep TfL afloat the government has to give them money and as part of that they have to spend a large amount of money investigating something most people don’t think is viable. Seems like a good use of public funds.
Comment · 5 years ago
I think a lot of malware also gets installed whilst pretending to be something for cheating. Developers don’t want their brand associated with that.
Comment · 5 years ago
Anything that helps the web export progress sounds like a good idea to me, I think there’s a lot of potential in that feature.

Being able to play game demos in the browser before installing the full version if you like it would be nice.

But for developers themselves I think it would be really cool to see the output of the tutorial you’re following before you start. It would be pretty motivating to see what’s coming and I think it could help get across some of the concepts which can be difficult in game dev.

Comment · 6 years ago
Comment · 6 years ago
It’s amazing how spammers will use every single vector to send stuff to us. I suppose if the cost of sending it is so low they have nothing to lose even when the take up is very low.

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