Irregardless
Joined 14 years ago
Joined 14 years ago
Of course it's subjective, and anyone who would declare a particular race "the greatest in the world" is obviously full of it. Someone just couldn't resist stroking his own ego a little more. I know DHH has a reputation for being arrogant and opinionated, but this post was over the top.
> The idea that the opinion of motorsport fans in the southern US has any weight is laughable. They are generally the most ignorant of other forms of motorsport and least well informed motorsport fans.
I bet you couldn't walk 10 feet at a NASCAR event without tripping over someone who could fix your car. I'd be amazed if you could find a single person like that sitting in the stands of a Formula 1 Grand Prix event.
> the greatest motor race in the world: 24 hours of Le Mans
The entire southern half of the U.S. begs to differ. Personally, I'd go with the Monaco Grand Prix if we're talking cars. If we're talking about "motor races" in general, it'd definitely be the Isle of Man TT. Hell, any one of the 18 yearly Moto GP races is probably better than Le Mans.
Zynga is a gaming company? That's news to me -- I thought they were still in the business of tricking people into paying for the privilege to click things faster.
Is it any surprise that wasn't enough to sustain a company?
I'm sure testing games is far more demanding and tedious than kids imagine it to be.
This sounds like a typical story of poor management in any industry: Lack of communication, failure to follow through on performance review policy, hostile work environment, inability to recognize and allocate talent, etc. Then again, we're relying entirely on this guy's self-assessment for that last part. This bit in particular set off some alarm bells for me:
> I took the job by the horns and ran with it. I did everything I could to stand out. I asked a ton of questions about code, the debug, the game modes, everything. I talked to all the producers and developers and level designers I could to ensure we were on the same page and also so they would know my name.
Despite his good intentions, he might have inadvertently gone too far and turned himself into "that guy". You know, the one who people see coming from a mile away and think "Shit, here he comes to bug me with a million pointless questions again." Ambition is a good thing, but sometimes they just want you to do the job they hired you for and stop distracting other employees, and those other employees only have so much patience for the new guy who keeps asking questions.
> The purpose of reward schemes is to reward white hats, not to compete with the bad guys for the black hat discoveries.
How many other industries are there where individuals with valuable skills routinely volunteer to help multi-billion dollar corporations despite no guarantee of reward?
These people are doing work that typically warrants a six-figure salary or several hundred dollars per hour, and they're doing it almost entirely because it's the right thing to do. And Facebook should reward them well enough that they'll continue doing it, not only because it's good for the security of Facebook and its users but because it's the right thing to do.
I don't know how much Facebook has given to the other 65 people who disclosed exploits this year, but it will be innocent users who suffer most if they all share Yvo's sentiment.
Facebook is abusing the good will of white hats by offering such trivial sums, and they're reducing the security of their platform in the process. They have how many $100k+ engineers who couldn't find this? And how much does the average security breach cost per record, $100-$200? This exploit alone could have exposed them to millions in losses at that cost.
This is what turns white hats into black hats, and I wouldn't blame the guy for selling his next exploit rather than disclosing it. A famous guy once said "we create our own demons". And then the guy in Iron Man 3 said it. And now I'm saying it.
All this on top of the fact that their most recently released game, The Cave, was mediocre at best [2].
[1] http://www.gameinformer.com/games/broken_age/b/pc/archive/20...
> Broken Age was originally planned to be completed in April, but according to the documentary the schedule has been extended until September. The costs of a lengthened development have forced Double Fine to search for more money. Double Fine still welcomes supporters that missed the Kickstarter deadline, but in the documentary Isa Stamos, director of product development, affirms that the studio either has to dramatically increase funding or reduce the scope of the game. In Episode 8, Double Fine’s vice president of business development, Justin Bailey, reveals that profits from the release of Brütal Legend for PC will almost entirely feed into Broken Age.
> Despite the desire to stick within the confines of the Kickstarter money, Double Fine is facing the reality many developers face in the middle of production. Facing setbacks and asking publishers for more time or money is common in the video game industry, but possibly going over budget with loads of crowd-funded money is new territory.
3 kids while earning < $50k and trying to pay off > $100k in debt? If that's not the embodiment of America's dire lack of financial and family planning skills, then I don't know what is.
> "I’ve stressed to my daughter the importance of not borrowing any money."
Maybe she should just teach them to make responsible decisions instead? Borrowing money can be the right thing to do, but you need to carefully measure the costs and benefits.
Also, it would help not to have 3 kids when you're up to your ears in debt and only earning enough money to support yourself.
I've been a diehard Xbox fan since I first got my hands on the original, but this makes me want to switch back to Playstation.
He mentioned arithmetic just to show that he's not being 100% literal about the "I can't do math" statement.