Irregardless

Joined 14 years ago

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Not without regard
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Comment · 13 years ago
> To say it is any more or less prestigious than winning Monaco is a purely subjective manner.

Of course it's subjective, and anyone who would declare a particular race "the greatest in the world" is obviously full of it. Someone just couldn't resist stroking his own ego a little more. I know DHH has a reputation for being arrogant and opinionated, but this post was over the top.

> The idea that the opinion of motorsport fans in the southern US has any weight is laughable. They are generally the most ignorant of other forms of motorsport and least well informed motorsport fans.

I bet you couldn't walk 10 feet at a NASCAR event without tripping over someone who could fix your car. I'd be amazed if you could find a single person like that sitting in the stands of a Formula 1 Grand Prix event.

Comment · 13 years ago
Oh, you're so awesome it hurts? Sorry to hear about your rich people problems.

> the greatest motor race in the world: 24 hours of Le Mans

The entire southern half of the U.S. begs to differ. Personally, I'd go with the Monaco Grand Prix if we're talking cars. If we're talking about "motor races" in general, it'd definitely be the Isle of Man TT. Hell, any one of the 18 yearly Moto GP races is probably better than Le Mans.

Comment · 13 years ago
"Give me six lines written by the most honorable of men, and I will find an excuse in them to hang him." -- Cardinal Richelieu
Comment · 13 years ago
> The move today will affect every part of the San Francisco social gaming company . . .

Zynga is a gaming company? That's news to me -- I thought they were still in the business of tricking people into paying for the privilege to click things faster.

Is it any surprise that wasn't enough to sustain a company?

Comment · 13 years ago
Right, also trying to reinforce the fact that we're talking about actual gameplay testing and not something code related (a lot of people might assume the latter since this is on HN).

I'm sure testing games is far more demanding and tedious than kids imagine it to be.

Comment · 13 years ago
One guy had one bad experience as a gameplay tester, and now it's time for all gaming contractors to strike? That's a pretty big leap.

This sounds like a typical story of poor management in any industry: Lack of communication, failure to follow through on performance review policy, hostile work environment, inability to recognize and allocate talent, etc. Then again, we're relying entirely on this guy's self-assessment for that last part. This bit in particular set off some alarm bells for me:

> I took the job by the horns and ran with it. I did everything I could to stand out. I asked a ton of questions about code, the debug, the game modes, everything. I talked to all the producers and developers and level designers I could to ensure we were on the same page and also so they would know my name.

Despite his good intentions, he might have inadvertently gone too far and turned himself into "that guy". You know, the one who people see coming from a mile away and think "Shit, here he comes to bug me with a million pointless questions again." Ambition is a good thing, but sometimes they just want you to do the job they hired you for and stop distracting other employees, and those other employees only have so much patience for the new guy who keeps asking questions.

Comment · 13 years ago
> You're either a black/grey hat or a white hat. Either you're a white hat and believe selling to malicious hackers is fundamentally wrong and you wouldn't do it at any price, or you're a black hat waiting for the right price.

> The purpose of reward schemes is to reward white hats, not to compete with the bad guys for the black hat discoveries.

How many other industries are there where individuals with valuable skills routinely volunteer to help multi-billion dollar corporations despite no guarantee of reward?

These people are doing work that typically warrants a six-figure salary or several hundred dollars per hour, and they're doing it almost entirely because it's the right thing to do. And Facebook should reward them well enough that they'll continue doing it, not only because it's good for the security of Facebook and its users but because it's the right thing to do.

I don't know how much Facebook has given to the other 65 people who disclosed exploits this year, but it will be innocent users who suffer most if they all share Yvo's sentiment.

Comment · 13 years ago
Less money = less incentive = fewer disclosures = less secure.

Facebook is abusing the good will of white hats by offering such trivial sums, and they're reducing the security of their platform in the process. They have how many $100k+ engineers who couldn't find this? And how much does the average security breach cost per record, $100-$200? This exploit alone could have exposed them to millions in losses at that cost.

This is what turns white hats into black hats, and I wouldn't blame the guy for selling his next exploit rather than disclosing it. A famous guy once said "we create our own demons". And then the guy in Iron Man 3 said it. And now I'm saying it.

Comment · 13 years ago
I'd be extremely hesitant to trust these guys with a single cent right now. They requested $400k in their last Kickstarter and received over $3.3 million, but that project (now called Broken Age) is STILL overbudget and delayed [1]. They're funneling profits from other games into it already, and now they're asking for more money so they can work on a new game? Or is this just their way of getting a much needed cash infusion after all other avenues have failed, so they can fund their ailing project and then worry about this one later?

All this on top of the fact that their most recently released game, The Cave, was mediocre at best [2].

[1] http://www.gameinformer.com/games/broken_age/b/pc/archive/20...

> Broken Age was originally planned to be completed in April, but according to the documentary the schedule has been extended until September. The costs of a lengthened development have forced Double Fine to search for more money. Double Fine still welcomes supporters that missed the Kickstarter deadline, but in the documentary Isa Stamos, director of product development, affirms that the studio either has to dramatically increase funding or reduce the scope of the game. In Episode 8, Double Fine’s vice president of business development, Justin Bailey, reveals that profits from the release of Brütal Legend for PC will almost entirely feed into Broken Age.

> Despite the desire to stick within the confines of the Kickstarter money, Double Fine is facing the reality many developers face in the middle of production. Facing setbacks and asking publishers for more time or money is common in the video game industry, but possibly going over budget with loads of crowd-funded money is new territory.

[2] http://www.metacritic.com/game/pc/the-cave

Comment · 13 years ago
> She graduated in 1994 with more than $100,000 of debt. Within three years, she had one daughter, a surprise set of twins, and was earning less than $50,000 per year.

3 kids while earning < $50k and trying to pay off > $100k in debt? If that's not the embodiment of America's dire lack of financial and family planning skills, then I don't know what is.

> "I’ve stressed to my daughter the importance of not borrowing any money."

Maybe she should just teach them to make responsible decisions instead? Borrowing money can be the right thing to do, but you need to carefully measure the costs and benefits.

Also, it would help not to have 3 kids when you're up to your ears in debt and only earning enough money to support yourself.

Comment · 13 years ago
Why? They just alienated gamers while showing non-gamers that they've been overpaying for a glorified Netflix machine.

I've been a diehard Xbox fan since I first got my hands on the original, but this makes me want to switch back to Playstation.

Comment · 13 years ago
> He clearly shows that he includes basic arithmetic in his definition.

He mentioned arithmetic just to show that he's not being 100% literal about the "I can't do math" statement.

Comment · 13 years ago
That's mainly directed at the person who wrote the essay (a math professor) and others like him who blame the students rather than themselves. I think he should be examining the state of math education in this country rather than chastizing the people it has failed.

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