IceSentry
Joined 9 years ago
Karma
89
Submissions
42
Member since
Mar 31
Joined 9 years ago
What's missing is tutorial type documentation, but individual features are generally documented.
I've seen a codebase where half the features were implemented by inheriting the controller class and adding some behaviour and then that wqs wrapped in another layer adding more behavior. It had about 5-6 layers of that. I guess it's not 10 layers, but it was still extremely shitty code that was very not fun to deal with.
With that said I do agree that modern keyboards completely underutilize the thumb. This is why I love my split keyboard with a thumb cluster. I truly believe every keyboard should have a thumb cluster now. It's crazy that the default is to waste 2 fingers like that.
It's completely expected that it doesn't click for everyone, but I don't get why you are framing it as if hitting a brick wall is the only experience that people have when making games with bevy. Plenty of people just don't like the ECS model. That doesn't mean that bevy is bad. It's just not for them. We are lucky enough that there's a great alternative in the rust gamedev ecosystem like Fyrox for those people. It doesn't have to be a competition.