IainIreland
Joined 7 years ago
Joined 7 years ago
So the best answer I can give is: I dunno, maybe it's possible to find bugs like this using Opus, but if so, where are they? Did nobody think to try "please find the bug in this code" pre-Mythos? I've done enough auditing with Opus to be convinced that it can be a good assistant to somebody who already knows what they're doing, but in practice the big wave of AI-discovered bugs started with Mythos.
I'm sure lots of people have assumed they could send a publicly available model bug hunting and find things. I have not noticed a huge amount of success. We've had some very nice correctness bugs reported, but skimming through the list of security bugs I've fixed recently, the AI-related ones all seem to be Mythos.
My best guess is that Mythos is just enough better along just enough axes that its hit rate on finding potential bugs and filtering out the real ones from the hallucinations is good enough to matter. Like, there's no obvious qualitative difference between 3.6kg of uranium-232 and 3.8 kg of uranium-232, just a small quantitative increase. But if you form both of them into spheres, only one of them has reached critical mass. Can you do something clever to reach critical mass with 3.6kg of uranium? Maybe! But needing to do something clever is a non-trivial barrier in itself.
I did get Opus to do an audit for similar problems elsewhere, to supplement the investigations that we were already doing by hand. It initially thought it found something, but when asked to produce a testcase, it thought for 20 minutes and admitted defeat. I suspect that the difference between Opus and Mythos is in small edges like this: if Mythos is smart enough to spot why Opus's discovery didn't work a little bit faster, and it can waste less time chasing down red herrings, then it's more likely to find a real bug within the limits of a context window. It's not that Opus completely lacks some capability, it's that it has trouble chaining all the pieces together consistently.
In this particular sense, AI tends to find bugs that are closer to what we'd see from a human researcher reading the code. Fuzz bugs are often more "here's a seemingly innocuous sequence of statements that randomly happen to collide three corner cases in an unexpected way".
Outside of SpiderMonkey, my understanding is that many of the best vulnerabilities were in code that is difficult to fuzz effectively for whatever reason.
If you look closely at, say, this patch, you might get a sense of what I mean (although the real cleverness is in the testcase, which we have not made public): https://hg-edge.mozilla.org/integration/autoland/rev/c29515d...
In general, I would say that our use of "vulnerability" lines up with what jerrythegerbil calls "potential vulnerability". (In cases with a POC, we would likely use the word "exploit".) Our goal is to keep Firefox secure. Once it's clear that a particular bug might be exploitable, it's usually not worth a lot of engineering effort to investigate further; we just fix it. We spend a little while eyeballing things for the purpose of sorting into sec-high, sec-moderate, etc, and to help triage incoming bugs, but if there's any real question, we assume the worst and move on.
So were all 271 bugs exploitable? Absolutely not. But they were all security bugs according to the normal standards that we've been applying for years.
(Partial exception: there were some bugs that might normally have been opened up, but were kept hidden because Mythos wasn't public information yet. But those bugs would have been marked sec-other, and not included in the count.)
So if you think we're guilty of inflating the number of "real" vulnerabilities found by Mythos, bear in mind that we've also been consistently inflating the baseline. The spike in the Firefox Security Fixes by Month graph is very, very real: https://hacks.mozilla.org/2026/05/behind-the-scenes-hardenin...
I kept waiting for "sea of nodes with CFG" to be shortened to SeaFG, and it never happened. I guess maybe it's ambiguous out loud.
For a variety of reasons I don't think this particular approach is a good fit for a JS engine, but it's still very good to see people chipping away at the design space.
Copy-and-patch is a technique for reducing the amount of effort it takes to write a JIT by leaning on an existing AOT compiler's code generator. Instead of generating machine code yourself, you can get LLVM (or another compiler) to generate a small snippet of code for each operation in your internal IR. Then codegen is simply a matter of copying the precompiled snippet and patching up the references.
The more resources are poured into a JIT, the less it is likely to use copy-and-patch. You get more control/flexibility doing codegen yourself.
But see also Deegen for a pretty cool example of trying to push this approach as far as possible: https://aha.stanford.edu/deegen-meta-compiler-approach-high-...
https://www.mozilla.org/en-US/security/client-bug-bounty/