Gamemaster1379

Joined 6 years ago

Karma
253
Submissions
92
Member since
May 23
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Recent submissions

Comment · 1 month ago
Within the confines of the dream? Yes? Outside of the dream? Once I'm awake it feels real for a moment but quickly snaps back that it was all fictitious
Comment · 1 month ago
When you express you have aphantasia to someone, one of the most common questions is whether you can dream. As someone with it: Yes I can dream. They're so real they are lifelike. And not just visually. In my dreams, reality and history itself can be different and to me, history didn't change. It just is.

I rememeber in one dream I was some sort of captain and I saw one of my closest friends. We'd been crewmates for the past 40 years and I remember all my memories with him and why I trusted him with my life. I was 22 when I had the dream.

Comment · 1 month ago
If you want to see a bit more in depth, some shameless plugs but here's a few articles I've written as I've made progress:

https://1379.tech/building-enhancing-recomps-ecosystem-updat... https://1379.tech/recomp-ai-5-months-later/

Ultimately, Sega Genesis has been low priority. I've been focusing mostly on community feedback for my existing ones. Playstation is by far the most popular and the one I get the most PRs on. SNES is second. And right now Nintendo DS is newer, but has a very popular Metroid Prime Hunters I've been working a ton on.

NES and Sega Genesis get little attention. CDI and VirtualBoy [understandably] get no real attention.

I have an early original Xbox LLE prototype. Hoping to do more with it soon, but I'm all tapped out of usage at the moment. I got a lot done during all the crazy resets with OpenAI there for a while.

Comment · 1 month ago
Neat project.I've been experimenting with making reusable console porting frameworks since last October. Opus 4.6 was my first success with the NES 6502.

Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k.

https://github.com/mstan/segagenesisrecomp

I even extracted the 68k decoder to its own repo because I wanted to reuse it for the Phillips CDI.

Sega does Sonic 1 2 and 3&K. Also Rocket Knight adventures. Still early yet though. CD-I does the BIOS. Didn't get a game running end to end yet though.

Comment · 3 months ago
That'd be it! A lot has matured since then on the project. Still in heavy build mode, though.
Comment · 3 months ago
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Comment · 3 months ago
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Comment · 3 months ago
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game.

I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly.

Comment · 4 months ago
I had a similar experience. I have a complex RE implementation that has. A lot of layers. 4.8 struggled for weeks. 40 minutes on Fable and I may now have the most performant way to play Tomba on the planet.
Comment · 4 months ago
I'm an expert at datalakes. I manage them for my company. I also am proficient at backend web. Even still I use Gen AI frequently to manage it all. When my company downsized I kept the lights on. Not enough bandwidth to do more. I've since materially improved the system and doing things we never did even at a team of 2 or 3.

Outside my expertise I've begun writing static recompilers for old retro game systems and have gotten some games off the ground. I understand WHAT they're doing but I neve had the expertise to do such things myself. Even if I did I could never operate at the velocity I am now.

Comment · 5 months ago
> or if it is illegal to modify the game client to point to a fan-run server

This would suggest entitlement to be able to allow the game to function in any capacity. They aren't expecting the developer to host it, but the legal right of someone to host it and the capacity for anyone to direct their client to it.

Comment · 5 months ago
I've been off-and-on again. I stopped using it for years. I begrudgingly began using it again as I founded a private game server (before AI was viable, even, so it wasn't sued) for a game that shutdown a few years ago. Perhaps hilariously, the moderators there also didn't like me and told me to eat shit when I suggested people start doing packet captures. At least they warmed up to me over the years though and actually endorse the project now. Doesn't make the rest of the website any less of a cesspool though.
Comment · 5 months ago
Yeah, I may give a whirl to those subreddits, but it does really show the dissonance between a sect's visceral hatred of AI relative to their interests when they're rejecting the progress of a game on the game's own franchise's subreddit.

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