Recent submissions

Comment · 1 day ago
I'm sorry if this came off as overly dismissive, I enjoy people posting stuff they're passionate about on hn, even if I don't necessarily like everything I see.
Comment · 1 day ago
Miss the days where these kinds of posts were a jumping off point for technical discussions about gamedev. Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.
Comment · 3 days ago
A macbook with apple pencil support that can be held like a tablet (turn the screen 180 degrees?) would be incredible for digital drawing. Hope to see it in my lifetime.
Comment · 6 days ago
There are many roads to succes, and I think a sort of single-minded ruthlessness (or, yes, more charitably “intensity”) can be a fairly simple one.

But I believe that that ruthlessness is the source of a lot of suffering caused by, and happening inside of, companies.

I think it’s really important to try to find a way to be successful that doesn’t just involve being obsessive and single-minded, and if you’re unwilling to do that you’re letting yourself off the hook in a bad way.

Comment · 7 days ago
The page only mentions that you're obligated to report it to them, not that you're not allowed to further publicize it (unless I missed something).
Comment · 12 days ago
The distinction for many people is that math and cs feel like very natural domains for LLMs (and importantly, domains that enable quick iteration and verification). Much less applicable with eg biology and other fields that require lots of physical experimentation.

(in)Conveniently those are also the fields where most ordinary people would experience the most effects from accelerated progress. Dario famously promises potential cures for cancer and dementia.

Comment · 12 days ago
Your argument was about the inability of an old guy to physically threaten someone with robbery. Glad that Claude found you a blogpost
Comment · 12 days ago
Comment · 15 days ago
Honestly thought this was a very competent way of talking about the more controversial stuff "outside" the game. Blow's a smart guy who genuinly believes that games can be vehicles for exploring some heady themes. Reducing a review to "is it fun" does him and us a disservice.
Comment · 16 days ago
Most typeface designers are pretty normal (excepting their choice of one of the most simultaneously precarious and work-intensive creative careers). David Rudnick is (in my and many others opinion) infamously pretentious. He is a prolific designer though, and even many people who dislike his work acknowledge that he's quite good at what he does.
Comment · 18 days ago
Honestly surprising if other labs aren’t training for svg generation. Feel like SVG’s are going to be really useful for dynamic UI generation stuff that goes beyond cobbling Html together
Comment · 20 days ago
Many people would, many wouldn’t. The comment I’m responding to casts the decision as so uncontroversial that even asking the question is inhererently damning.
Comment · 20 days ago
I think this is just an embarrasingly bad faith / low effort way of engaging with the argument.
Comment · 20 days ago
I don't know how to word this in a way that won't get me into a pointless semantics argument, but the word Cure in the slides is clearly used to mean "substance intended to be (but not necessarily confirmed to be) a cure". If you think it's badly worded that's fine, but ostensibly the point here's not to "win" the argument game, but to get his intended point and engage with that.
Comment · 21 days ago
If hand coding doesn't matter, why have your ai write a lengthy explanation on the implementation and architecture of some feature? You don't think this juxtaposition is a bit odd?

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