Recent submissions

Comment · 3 days ago
Replace "work smart" with "be lucky"
Comment · 5 days ago
> the difficulty now is finishing

Sigh. It was always like this.

Comment · 6 days ago
If you didnt before you won't start now. AI does not speed up this kind of effort enough - its interpolating between existing stuff.
Comment · 12 days ago
I enjoyed doing my part as a programmer in game jams with my game designer and artist friends. Making some nice tech, AI, shaders.

Ludum Dare 60 just ended. They made a pretty cool game! I was not needed and did nothing.

Comment · 21 days ago
> none of them has yet tried to point an AI in the direction of making an existing proof more understandable and intuitive to a human

I'm absolutely certain they've tried that. The issue is this alien intelligence cannot do it. And there are no signs that it ever will. I think way more realistic scenario is this intelligence will go further away from ours and become incomprehensible when it grounds its alien math research on top of its own, not millenia of human's.

Comment · 22 days ago
Have you tried creating something that doesnt have HUNDREDS of existing implementations on the Web already?
Comment · 3 months ago
Depends on the way you play can be a time sink, or session-like game. It is extremely deep and complex to learn from scratch though.

I've made some of the best friends playing it when I had time, friendship formed out of high stakes in this game (you regularly lose hours of grind or real money if you pay for the game - in seconds) and respect you have for each other skill.

Comment · 4 months ago
Outstanding work! I've participated in the challenge, but didn't get far. One of the questions I had at the time was - if I'm going to use ML to detect ink, could it invent hallucinated letters, or even parts of text, and how to prevent that?
Comment · 5 months ago
How much time do you lose when doing things like "verify plan with a second clean agent" instead of just reading and fixing it yourself in 5 min? How much understanding do you lose? How do you manage to treat it "as an engineer" where it's clearly not there yet? How much time do you lose when it makes almost the same mistake, invents stuff or tries to gaslight you over and over? What about blood pressure?
Comment · 5 months ago
I did vibe code jam 59 entry with friends, the spirit of the rules there's a lot more lax. We didn't even get to top 100, but that's mostly due to gamedesign errors, not tech. This is the first entry in years which was vibecoded 100%, and I have very mixed feelings about it. It's no doubt anymore - 1.5x-2x speedup, which makes not using it (if allowed) a complete no-go. But psychologically it's tough losing control, and changing workflow to managerial one substantially, it diminishes the craft.
Comment · 5 months ago
It's not only CTFs. I strongly believe being a programmer at a gamejam like Ludum Dare, or hackathons is pretty much over.
Comment · 9 months ago
But how is that less work and allows you to do that in Disneyland with your kids? For me, personally, there is little difference between "speccing out everything in excruciating detail in spec docs" and "writing actual implementation in high-level code". Speccing in detail requires deep thought, whiteboard, experimentation etc. All of this cannot be done in Disneyland, and no AI can do this at good level (that's why you "spec out everything in detail", create "beads" and so on?)
Comment · 11 months ago
This is so far from an absolute worst-case scenario.

You could have a codebase subtly broken on so many levels that you cannot fix it without starting from scratch - losing months.

You could slowly lose your ability to think and judge.

Comment · 1 year ago
I have a feeling this is somehow different. The tool is broad enough, that I don't have to think myself in a wide variety of tasks, not just one. Which hurts my intelligence way more.
Comment · 1 year ago
There is no hidden state in a recurrent nets sense. Each new token just has all the previous tokens and that’s it.

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