Recent submissions

Comment · 1 year ago
I began learning Rust in my spare time - as a C++ dev it seemed like the right thing to do. I ended up using Ratatui for a hangman implementation. I really liked using it, I ended up with an itch to make an oldschool roguelike with it. Perhaps some day I'll carry on and do it.
Comment · 5 years ago
Interesting - it's been a long time since I used / looked at it. There was a big uproar in the company though and a drive to move away from it due to licensing and cost from there. Maybe they where misinformed.
Comment · 5 years ago
---Was talking about a previous company who made steps to shift from it for pricing reasons. Seems they where misinformed.
Comment · 5 years ago
Maybe it's the jobs that I've worked, or the country I'm in ( UK ). But I've really not seen this shift towards looking at portfolios of open source work rather than CV's. Every company I've worked for has requested a CV, and often does some form of test or in person interview centred around programming problems. The tests vary in quality and depth.

I wouldn't think of myself as a passionate developer. I have a family, I value my free time. I spend work time growing my skill set as it's required, anything else I do is rarely related.

I have a feeling that there's a silent majority of developers such as myself, that do enjoy programming and have a "passion" for it, but do not let this passion dissuade them from family time, or having more varied down time.

I think for a lot of people it's a dangerous game to be spending every waking moment working for a company, then spending your down time scraping together stuff for open source contributions etc.

I salute those that can and do though.

Comment · 5 years ago
I retract that - if you use the search bar you can get modes of any scale you want, this is fantastic!
Comment · 5 years ago
You never see the modes of the harmonic minor in these things - always the major modes ( aside from the relative natural minor of course ), as a metal head it'd be useful to see one. Still very cool.
Comment · 6 years ago
Given the ones you suggest in your post, I'd say:

  Agricola
  Race for the Galaxy
  Tiny Epic Galaxies
  Splendor
Would all be good for the same kind of player counts as them, without any occult theming.
Comment · 7 years ago
The Arduino IDE is fine to begin with. Eventually you may want to grow into dealing with more of the family of Atmel chips, tiny85s can be fun for miniature projects for example. You'll start to outgrow the Arduino libraries at some point though and may want to switch to the Atmel compilers directly.

For resources the Arduino.cc forum and tutorials are a great place to start. Should be able to find some project ideas as well.

Comment · 7 years ago
No the criticisms are still valid. There's still severe frame rate issues under quite a few circumstances. The military thing is more subjective though, it's still a complicated system, but such is the way of DF.

As much as I can see why Tarn wants to keep the code closed source, I really wish he'd allow someone to help him with some optimisations.

Comment · 10 years ago
C++ Developer - must admit I used to use spaces, then switched to tabs.

This was for several reasons - firstly - makefiles will not be parsed correctly if you start using spaces rather than tabs, so it's a good habit to get into to use them elsewhere to save headaches. Secondly, almost every developer I've met will want to use a different amount of spaces for indentation. When using tabs they can set whatever they want using the text editor or IDE of their choice.

This is my line of thinking anyway.

Comment · 10 years ago
It's really going to depend on what you're doing with the graphics. As soon as you start emulating basic shaders for effects on the CPU by comparing and writing to a screens worth of pixels you'll see where the bottleneck ends up.

On the other hand if you're wanting to make something with the graphical complication of Mario or Mega Man ( purely sprites - no effects - lighting and other things maybe done with alpha blending ) then you might find it makes sense to stick to working with the CPU.

Comment · 10 years ago
Thanks very much for the paper, I'm always more than happy to be proved wrong, I'll have a read.
Comment · 10 years ago
It's an interesting point about India, but I'd say there is much more of a focus on getting enough food to survive there than in overpopulated first world cities - which is closer to the subject matter.

By no means do I think the situation we are in are comparable - nature does play a role for us unlike in the experiment and there are hardships for some.

But I think examining extreme overpopulation and it's effects on individuals is important - and is relative to a lesser degree to problems we have the potential to face, and may be facing in diluted forms in certain areas. Maybe not as much today, but who knows where we could be tomorrow.

The other glaring difference is the difference in behaviour between people and rodents - you can't draw conclusions and act upon them, but you can at least study the connections.

I wouldn't call that dangerous at all, I'd say it was dangerous to ignore.

Comment · 10 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton