DayDollar
Joined 7 years ago
Joined 7 years ago
The first indicator of that popped up, when valve ended greenlight, and just greenlit all the things. Which propped Evolution RTS upon the steam front page for half a day, flooding the original lobby system and showing how inadequat the whole ecosystem was for that. The original Evo dev Forb learned from the whole mess after he returned from his day job.
Zero-k then learned the lessons, developed a ingui lobby, started the whole matchmaking and better server deployment, detached from the whole "one central server" thing of the spring eco system.
BAR did some graphical overhaul, with Floris, Beherith, Sprung and the whole original crew supported by new faces like Teifion and on and on. They optimized the Spring engine into a new version- more tailored to BARs needs and reworked alot of the stuff.
Its gpl open source, so the project order and who invented what is pretty flowy.. everybody copies from everybody, one progress is everyones progress..
What started out as a viewer, escalated into a 106.0 version long engine, providing a war that consumes planets, each side with only one final wish - Total Annhilation at Zero-k, beyond all reason.
Naw, the community comes and goes ebbs and flows. Its mostly on recoil discord, some are still on the irc server, the rest is on the BAR discord.
It could be trained to become your personal pre-reading assistant, similar to information accumulators and pre-evaluators in governments agencies or company hqs.
Rare goods, long queues, no choice, bad products and the leadership is off, chasing its own tail in some basebal metric detached from the world. It even features market-libertarians having to defend practices like shredding perfectly fine goods in ware houses.
The moment the ussr was gone, the race horse finally could binge and become something very similar to the ussr economy, but instead of obsessing on tanks & steel, it focused on excel sheet virtual wealth wankery, disguising the slide back into the gilded age feudalism.
Then there is the physics engine view to all things. Data is just sand washing against the shoreline of parallel computation instances and interaction, is just sticking these dataparticles together, taking them out of the general flow to be interacted on in unison, carrying the resolution authority within them as long as they are "clumbed" together. Data is just particles, the programs interacting on it are just a limited number of program cells, traversing it and interaction clumps it together, making the processing of it slower, but also centralized to computation node. A centralized node, processing a huge clump of interacting data, even throws a sort of "relativity" shadow, as other, smaller, non interacting data, is processed faster and leaping ahead in the interactions.