DaveSapien
Joined 14 years ago
Joined 14 years ago
You start by building your fire with your ceramics in the center.
Placing some kindling, paper, small sticks, a standard camp fire type of thing.
Then some dry seaweed on top to make a mound.
Once everything has taken light you can add wet seaweed on top, covering the mound.
The idea being, that as the fire goes it drys out the fresh seaweed then combusts it. And you keep that cycle going for as long as needed.
You can add air tunnels if needed. Windy days are much better as you can really get a inferno going in there. I've managed to get temp's over 1300 degrees.
Firings can last days for very large ones (size of a truck), my longest it about 8 hours or so (size of a office desk).
I often crack open my ZXPlecturm app to play those wonderful loading sounds. Chills.
I'm not too bothered about Steam's discoverability, its at least honest(ish) about it. The more reviews and sales you get the more its pushed...as far as I can tell.
I've found discoverability/promotion to be the most difficult, esoteric in the indie game enthusiast spaces. That really surprised me.
All this is really spot on with my experience. It just not clear if the author hired an artist or he just recommends it...its quite common for Game dev's to claim they made a game by themselves but actually contracted out the music, art, animation, etc.
Somewhat of a bug bearer with me as there are some genuine solo dev's creating great work that get overshadowed with the whole solo dev marking spin.
I might check out this new mobile game for study though.
I'm not 'taring' the entire industry at all. Indeed I said, "vast number of honourable people in the industry", what I am concerned with is just how wide spread the contempt is for customers that play these games. And what the contempt does in allowing utterly contemptible business practices.
To quote myself from a previous thread:
"If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people in the industry, not at all. It's only to say that we as a whole are allowing the demons run amok.
I have seen the damage that compulsive behaviour can do to our most vulnerable in society. Lives ruined, homelessness, suicide, familial dissolution, the list goes on. Children, people with mental dysfunctions, suffers of brain injuries, even people with Parkinson's disease (on l-dopa for example)"
Well done!!!
It took way longer to create than if I was using Unity, but its a great solution for a small and performant end product. I was able to get Kanso down below 100MB and will run on a total potato. Something I highly doubt I could do in Unity without some serious effort.
Xcode, I use Xcode for the most part and visual studio for the Steam version.
A game designer, developer, and consultant.
I run a micro studio, consulting on solving technical and design problems for other game studios. Offering game design solutions, inspirations, and engineering support on any c++ based or Unity based projects.
My latest game Kanso:
iOS https://apps.apple.com/app/id1384257762
Steam https://store.steampowered.com/app/1454650/Kanso/
My latest educational paint mixing colouring book:
iOS(iPad only) https://apps.apple.com/app/id1617993769