Crazywater
Joined 13 years ago
Joined 13 years ago
Your translation is for BauernFängerEi ("farmer catching egg", which doesn't make too much sense), while this is BauernFängerei ("farmer catching/trapping"). "...erei" is similar to "...ery" in English.
I guess the saying comes from the prejudice that farmers are not the smartest people, and therefore people trying to catch/trap/trick/prey on stupid people are called "farmer/peasant catchers".
However, if I can figure out what a method actually returns and click through to it in the IDE, that's the real gain from types for me. Type analysis has to be fast to be able to do that.
My impression of research in academia is that it's disproportionately focused on even stronger types that are even harder to compute. Not everyone builds spaceships.
But for real-time animation, this is very nice. The problem with particle fluid simulations is that everything scales linearly, but only in the number of operations per particle per simulation timestep. But the more particles you have, the smaller the timestep needs to be in order to not let the simulation explode. And this is a real problem, because you want multi-million particle simulations for realistic water, but then the number of steps you need to compute per frame increases.
They managed to do a single simulation step per frame.