ChaosOp
Joined 1 year ago
Joined 1 year ago
The idea is simple: I love local multiplayer games and game nights but felt that there was always too much hassle with switching between different titles and connecting 4-8 controllers to one PC or console. Jackbox worked great but they relied too much on language and didn't work when the group had people not fluent in english.
Therefore I decided to create a site that is dedicated to action-oriented party games. So no trivia or language based games. When I first showed the idea here on HN, other forums and game fairs, I received a lot of questions from fellow game devs asking if they could bring their own game ideas to the platform as well. I started to work on third-party development tools, which are now in private beta. The first 3rd party game has already been launched on the platform!! https://gamingcouch.com/blog/protostellar-impact-launch
I'm now looking for more game devs interested in making fun party minigames, if you're interested, check out https://gamingcouch.com/developers and hit me up either here, by mail (from my profile) or by joining the community Discord and pinging me!
The TL;DR of Gaming Couch:
- Free Early Access with +20 competitive mini-games.
- Players use their phones as controllers (gamepads work too).
- Completely web-based, no downloads or installs needed.
- Every game supports up to 8 players and is action-based, with quick ~1 minute rounds to keep a good pace. No language-based trivia or asynchronous (turn based) games
The idea is simple: I love local multiplayer games and game nights but felt that there was always too much hassle with switching between different titles and connecting 4-8 controllers to one PC or console. Jackbox worked great but they relied too much on language and didn't work when the group had people not fluent in english.
Therefore I decided to create a site that is dedicated to action-oriented party games. So no trivia or language based games. When I first showed the idea here on HN, other forums and game fairs, I received a lot of questions from fellow game devs asking if they could bring their own game ideas to the platform as well. I started to work on third-party development tools, which are now in private beta. Last Friday was a big moment as the first 3rd party game was launched on the platform!! https://gamingcouch.com/blog/protostellar-impact-launch
I'm now looking for more game devs interested in making fun party minigames, if you're interested, check out https://gamingcouch.com/developers and hit me up either here, by mail (from my profile) or by joining the community Discord and pinging me!
The TL;DR of Gaming Couch:
- Free Early Access with +20 competitive mini-games.
- Players use their phones as controllers (gamepads work too).
- Completely web-based, no downloads or installs needed.
- Every game supports up to 8 players and is action-based, with quick ~1 minute rounds to keep a good pace. No language-based trivia or asynchronous (turn based) games.
Just before the weekend I shipped a new mini-game called Pop It: Desert Island (https://gamingcouch.com/blog/pop-it-desert-island-launch). Launch went well: ~3,800 players from 56 countries over the weekend, and it immediately became the most played game on the platform.
It's a battle royale with an ocean/beach themed world, taking inspiration from Roblox, Mario Kart and others. The whole game is built in JavaScript (three.js for the 3D world) using a JS SDK I've been working on. It doubled as a test drive of the same SDK I want to launch for third-party developers, so anyone can build and ship a simple, fun multiplayer party game for the platform, ideally in a single weekend.
If you're a game dev, or aspiring to be one, and want to develop and ship your own party game check out this page https://gamingcouch.com/developers
The TL;DR of Gaming Couch:
- Free Early Access with +20 competitive mini-games.
- Players use their phones as controllers (gamepads work too).
- Completely web-based, no downloads or installs needed.
- Every game supports up to 8 players and is action-based, with quick ~1 minute rounds to keep a good pace. No language-based trivia or asynchronous (turn based) games.
This is about a new temporary measure to legally allow instant-messaging providers to scan their users' messages. Providers lost that legal right when the previous interim act (the Interim Derogation of the ePrivacy Directive, sometimes called "Chat Control 1.0") expired on 4 April 2026. Several large providers have said they'll keep scanning regardless.
This is only one piece of a bigger effort. For years the Commission has been trying to put a more permanent regime in place (the CSA Regulation, or "Chat Control 2.0") without success.
As both a lawyer and a software engineer, I don't understand why big tech and EC want to scan messages, if they actually want to combat online abuse. The research points the other way:
- Most messages on these services are end-to-end encrypted, so they can't be scanned at all (assuming the E2EE is implemented correctly). The Commission itself says 70% of messages on popular chat platforms are E2EE [1].
- Instant messaging isn't the main distribution channel for CSAM in the first place, per data from the US National Center for Missing and Exploited Children [2].
So the evidence points to low overall efficacy for message scanning against its stated goal of combating online child sexual abuse.
I don't think it'll pass this time. What worries me more is the spread of mandatory age-verification laws worldwide. That train is already going full steam ahead..
[1] https://home-affairs.ec.europa.eu/policies/internal-security...
[2] Page 18, https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELE...
The TL;DR of Gaming Couch:
- Currently in free Early Access with 19 competitive mini-games.
- Players use their mobile phones as controllers (you can use game pads as well!)
- Everything is completely web-based, no downloads or installs are necessary to play
- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
At the moment working on the 3rd party development tools so in the future anyone can make their game dev dreams a reality and make a simple and fun multiplayer party game for the Gaming Couch platform, ideally in only one weekend!
If you're an interested game dev that would like to beta test the dev tools, hit me up either here, via Discord (link available from https://gamingcouch.com) or by emailing me at gc[dot]community[at]gamingcouch[dot]com!
The TL;DR of Gaming Couch:
- Currently in free Early Access with 18 competitive mini-games.
- Players use their mobile phones as controllers (you can use game pads as well!)
- Everything is completely web-based, no downloads or installs are necessary to play
- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
At the moment working on the 3rd party development tools so in the future anyone can make their game dev dreams a reality and make a simple and fun multiplayer party game for the Gaming Couch platform, ideally in only one weekend!
If you're an interested game dev that would like to beta test the dev tools, hit me up either here, via Discord (link available from https://gamingcouch.com) or by emailing me at gc[dot]community[at]gamingcouch[dot]com!
The TL;DR of Gaming Couch:
- Currently in free Early Access with 18 competitive mini-games.
- Players use their mobile phones as controllers (you can use game pads as well!)
- Everything is completely web-based, no downloads or installs are necessary to play
- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
In a nutshell its a web-based game platform where up to 8 players use their smartphones as controllers to play real-time action mini-games on a central browser screen. It takes a lot of inspiration from classic party games like Jackbox, Mario Party and Mario Kart.
The TL;DR:
- Currently in free Early Access with 18 competitive mini-games.
- Players use their mobile phones as controllers (you can use game pads as well!)
- Everything is completely web-based, no downloads or installs are necessary to play
- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
- In the future the plan is to open up the platform for 3rd party developers (and Gamejams!) as well. We'd take care of the network connectivity, controllers etc.. 3rd party devs can focus on developing cool multiplayer mini-games without spending an eternity with networking code and building the infrastructure.
I agree with you that making games that appease everybody will not work in the long run. Did your friends give any examples of why they hated 75% of the games? Was it too much the same (e.g. too many variations of the Party Car games) or just didn't overall like the competitivness?
Wrt the lag you mentioned, that's interesting if you had such a varied experience in the same network. Is it possible that some had VPN's in use? That could be one explanation for the variance.
Also, not sure if applicable but just putting it out there that I've noticed a bug with Android+Firefox browser where the ping-indicator does not work and keeps showing +1000ms regardless of what the actual ping is. But sounds like that was not the issue here.