Capricorn2481
Joined 4 years ago
Joined 4 years ago
> It's very clear to observers of reality that the vast, vast majority of prominent people and organizations who criticized wokeness have moved on to criticzing Trump
Definitely not. What kind of claim is this? You can't think of anybody that complained about Woke censorship that still supports Trump? You are pointing out the exceptions.
Which is completely expected, and not unique to this era. The commenter said "Released recently," as though there was some time where we were basking in masterpieces. If that's your definition for quality, the situation is still better now than it was at any other time in the industry.
There used to be hardly any indie scene. Steam was not dominant yet and consoles didn't let just anyone on their platforms. Because of this, there were far fewer games, and many of them were shit. But of course, we only remember the excellent ones, or the ones from our youth, as we do for film and music.
Today, the variety of different stories and risky ideas being tried dwarfs any other time, and people are pulling off more ambitious things with less money. And the games are also cheap. I got Songs of Syx for $25.
For what it's worth, there are a bunch of indie games I like more than Hollow Knight. I think it's a good game, but it's a pretty specific genre. I don't think we "peaked" there.
If you have a limited interest in genres, no, you're not going to enjoy a lot of games, which has always been true. There is not some mythical time before now where a greater quantity of excellent games were being made.
I think you'd be hard pressed to find someone who has played as many games as I have, and I couldn't disagree more. I find this sentiment more common amongst people who have played 20-30 games in their lifetime. The more I play, the more interested I am in the smaller titles sprinkled throughout the month. Even a janky, low budget game can do something unique. I have a massive backlog.
There are very cool games coming out every week, IMO. Just this next month,
- The Kingsfield inspired game Queen's Domain. That looks visually amazing.
- Noble Fates is a very cool Colony Sim that surpasses Rimworld in some respects (even if it comes short in others)
- Worship is a game where you play as a cult leader and command minions like Pikmin (I'm a sucker for cult games).
- County of Fortune is a massive city builder that goes a scale beyond what most city builders allow
- Silver Pines is a horror game borrowing from the genre's greats. It got a 97% on Steam.
They are absolutely different. An LLM can be paused and pick back up in the exact same place. It makes no difference if compilation take a second or an hour. A human has to remember what they were doing. That's what people talk about when they mention flow state.
> Besides, you're just ignoring the main talking point of my comment - the state
I don't think I ignored that, I talk about it directly. I said it could conceivably lead to more problems because the LLM could overly lean on live evaluation as context degrades. I would feel more comfortable with it in an immutable language.
> programmer/agent stops guessing
I think programmers and agents are fundamentally different, and require different approaches. I don't see the benefits to an agent avoiding recompilation when they may take 30+ minutes on a couple prompts. I don't think compilation time even accounts for 1% of what my agents do, but I could be wrong (again, I'm not working on something massive).
I also don't think I want them to assume they solved something because the current image is working as intended. I don't really trust them to know if they have a working solution, or if they have built up a very specific state that works, but can't get the same solution from scratch.
Also I feel more comfortable doing localized tests through the REPL than letting an agent do it. I would need some kind of test suite or harness to check a bigger trail of behavior than let it assume a problem was fixed. But I doubt this will be a problem for long
The article doesn't mention this at all. It just blindly includes that graph and than muses about the death of Jetbrains for a few paragraphs.
Is this really a problem with agentic programming? I have done some pretty complex tasks with it and I never thought "this would go a lot faster if the compilation speeds weren't slow." Seems like the time Claude takes dwarfs any build time.
I am not working on 1M+ LOC codebases though, so I could see how slow compilation times could be a problem then, but I imagine the agentic part would also slow down.