BoxedEmpathy
Joined 2 years ago
Joined 2 years ago
Writing actual code was maybe 10-20% of what I did. Most of it was meetings, design review, authorization requests, etc
I think this varies a lot. I find with a c++ project I'm working on that the LLM needs a lot of guardrails and guidance, and still gets a lot wrong. But with a vite/js project it often one shots complex and intricate changes in large codebases.
Personally, for just tools, I wire up tool calls with context captured via system prompt.
I kept running into issues that took me time to solve. I understand that the only reason it took me time to solve these issues is because I'm new to it and that people who have been gaming on Linux for years already know how to solve them all. But what would happen was is I would sit down to play a game spend maybe an hour or two fixing issues and then after that I ran out of time to play the game. I kept this up for a couple months but honestly at some point I just gave up. Now I'm playing games on Windows again.
To be clear, I'm a huge proponent of Linux gaming. I just unfortunately am too busy these days to spend the time to get it to work.
I've noticed this too, even when agreeing lots of comments start with a negative.
We generally avoid any Google AI for the most part because it's so unreliable.
Not a useful direction for real end users.