BillStrong
Joined 5 months ago
Joined 5 months ago
So, don't assume they would crank up the GHz.
Suddenly, you can put that on the CPU next to an NPU, or on its own card, on the motherboard or on a GPU.
I wonder if something like that might be a short term viable path to get working apps. Something like the non-opensource libraries as a download pack for certain each release of Mac OS X, for at least versions Apple no longer supports, to get working programs, then you could slowly work toward open implementations.
Windows 11 will still run Windows apps from Windows 3.1, because they have a backwards compatibility effort that Apple eschewed.
Now that makes it more complex to emulate all the features, but the core features used by most programs get emulated, and then just add features for specific programs to get them to work. And games tend to use core features and DirectX or OpenGL, mostly, whereas productivity apps and other things can do lots of weird things that are non-standard.
For Mac OS X, you really need to handle each versioon of Mac OS X. There are some core features that may work across versions, and some features that are available only on certain versions, then some features that are unique.
You can also emulate PPC Mac OS X and pass through devices, but I have not tried to do this, so your mileage may vary.
It is easier to emulate 10.7+ versions than 10.6, but you can get it to work from 10.4 with work.
They just chucked the old system for a portable version of it, but until this last release, they still had to option of doing it the old school way.
For instance, history, newer information is mixed with older authoritative information.
The same thing for religious institutions, where the older items may be the more authoritative for the purposes.