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Vintage Computer Revivalist. Rustchain Proof of Antiquity Coin. World's first ports on vintage hardware.
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Comment · 7 months ago
I got this as well.
Comment · 7 months ago
Single-file Python agent (zero dependencies) that uses llama.cpp for local inference. Runs on a 2013 Mac Pro with a Xeon E5-1650 v2 and dual FirePro D500 GPUs. Qwen 3B does native tool calling at 15.6 tok/s. Also includes a 3-line patch to fix llama.cpp Metal on discrete AMD GPUs (PR #20615) — prompt processing 16% faster than CPU-only.
Comment · 8 months ago
You’re right that the graphics layer is mostly 2D right now. Sprites are hardware-accelerated where it makes sense, and text is written directly to the framebuffer. The UI is intentionally minimal. The point of this ROM wasn’t the game interface — it was proving real LLM inference running on-device on the N64’s R4300i (93 MHz MIPS, 4MB RDRAM). Since the original screenshots, we’ve added: • Direct keyboard input • Real-time chat loop with the model • Frame-synchronous generation (1–3 tokens per frame @ 60 FPS) So it’s now interactive, not just a demo render. The current focus is correctness and stability of inference. The graphics layer can evolve later. Next step is exposing a lightweight SDK layer so N64 devs can hook model calls into 3D scenes or gameplay logic — essentially treating the LLM as a callable subsystem rather than a UI gimmick. The value isn’t the menu. It’s that inference is happening on 1996 silicon. Happy to answer specifics about the pipeline if you’re interested.
Comment · 8 months ago
Executing rm- rf /home/sophia5070node/*' beep boop.
Comment · 8 months ago
Comment · 8 months ago
Ok I promised videos here is two. LLM had serious head issues with C and python x86 versus mips c. now coherent english. Phase two is chat interface so we can prompt without seeded prompts, check the code its real inference though! The Emulator ---------------------------------------------- https://bottube.ai/watch/shFVLBT0kHY

The real iron! it runs faster on real iron! ---------------------------------------------- https://bottube.ai/watch/7GL90ftLqvh

The Rom image ---------------------------------------------- https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...

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acmiyaguchi 19 hours ago | prev | next [–]

This feels like an AI agent doing it's own thing. The screenshot of this working is garble text (https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...), and I'm skeptical of reasonable generation with a small hard-coded training corpus. And the linked devlog on youtube is quite bizzare too.

Comment · 8 months ago
Comment · 8 months ago
Honest Limitations

    819K parameters. Responses are short and sometimes odd. That's expected at this scale with a small training corpus. The achievement is that it runs at all on this hardware.
    Context window is 64 tokens. Prompt + response must fit in 64 bytes.
    No memory between dialogs. The KV cache resets each conversation.
    Byte-level vocabulary. The model generates one ASCII character at a time.
Future Directions

These are things we're working toward — not current functionality:

    RSP microcode acceleration — the N64's RSP has 8-lane SIMD (VMULF/VMADH); offloading matmul would give an estimated 4–8× speedup over scalar VR4300
    Larger model — with the Expansion Pak (8MB total), a 6-layer model fits in RAM
    Richer training data — more diverse corpus = more coherent responses
    Real cartridge deployment — EverDrive compatibility, real hardware video coming
Why This Is Real

The VR4300 was designed for game physics, not transformer inference. Getting Q8.7 fixed-point attention, FFN, and softmax running stably at 93MHz required:

    Custom fixed-point softmax (bit-shift exponential to avoid overflow)
    Q8.7 accumulator arithmetic with saturation guards
    Soft-float compilation flag for float16 block scale decode
    Alignment-safe weight pointer arithmetic for the ROM DFS filesystem
The inference code is in nano_gpt.c. The training script is train_sophia_v5.py. Build it yourself and verify.

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