AshamedBadger56
Joined 8 months ago
Joined 8 months ago
Yep, that. There's tools out there that will add up your token usage and then estimate what it would be at API pricing. That's likely what they used.
It would be interesting to pair the super fast model with a normal speed model. Have the super fast one do all the background research, code writing, etc. The normal model would just relay the needed info to you at a more reasonable pace.
https://github.com/KeygraphHQ/shannon https://github.com/usestrix/strix
The problem seems to be the rate of extraction and replacement, not the total volume ever extracted. I could be reading it wrong, but that was the impression I got.
"The reserve was designed to handle five full drawdowns over its lifespan. Instead, it has undergone dozens of cycles over 40 years.
Misra told CNBC that “because the system was not designed for this many cycles, the repeated injection of water and extraction of oil have caused severe cavern deformation, accelerated the rate of massive salt falls from the ceilings, and significantly weakened the overall structural integrity of the aging reserve.”
Now with everything digital only, you don't even own your games, your ability to play it is at the whims of mega-corporations. You can't resell it to recoup money, or lend it to a friend. Most games start on day 1 as essentially a beta, with tons of huge updates required to get them in a decent state, loot boxes, microtransactions, live service games taking over the entire market share, RAMmagedden driving up console prices post-launch, etc etc etc etc.
They are definitely prettier now and have fancy lighting effects though.
I'd go as far as to say it's misleading at best to portray "The kids are alright" and that "Gen X and millennial heirs are starting from a position of strength", when the charts used to back that up are based on net worth per capita, a very poor metric to use for this. They might as well say "A small portion of the kids, that happen to be in the top ~10%, are alright".