Recent submissions

Comment · 7 days ago
Its the curse of the two-party system. Politicians are not risking splitting from their party, because that would mean the end of their political career.
Comment · 2 months ago
Also imagine people having their own cheap 2TB rigs at home for their own usage/inference, or a multitude of small providers serving/sharing capacity thanks to cheap available hardware.

But we cant have that, as the big guys are hoarding everything for themselves, so that you have to pay them instead.

Comment · 2 months ago
There are arguments that the brain is quantum, as in parts of it locally using quantum effects. Which if true, might make a counter-argument, as there will be bigger data centers needed if the goal is to simulate the brain classically.

On the other side, advancement in quantum computers would make current LLM inference much faster. Because of the extreme cooling needed, i dont think the energy demand would become less.

With AI companies talking about AGI, i sometimes wonder if they really need the machines for serving inference to customers, or they have a formula for computational capacity that could run an AGI, and they just want to reach that level.

Comment · 3 months ago
A 3D transform is built into the BVH, which the ray follows when evaluating the BVH. This adds animation information too. The upside is i think, that the animation is evaluated on the fly, in parallel by each ray. No need to update anything on the GPU, just the timestamp.
Comment · 4 months ago
I am wondering if it would be possible to print a splat similarly as it is shown on the screen, so not voxelized, but like a hologram with overlapping transparent gaussians. It looks like the model from the outside at the given angle, but the inside is nothing like model itself.
Comment · 7 months ago
Hate to be the one saying this, but that rootkit is there to prevent you from molesting/cheating other players. So its not an one-sided issue. It is unfortunate that the developers found no other way of fighting cheats, sure.

And by all means, if a game community is so toxic that it has to be policed by extreme measures, it is perhaps indeed better to avoid playing such a game altogether.

Comment · 7 months ago
You don't have to tell all this to me, or try to convince me. I was just describing what the general attitude is. Oracle's behaviour is a risk, even if Java is open source.
Comment · 7 months ago
> So I am not exactly in the group of people you are attacking.

I wasnt attacking anyone.

Developers are used to the lack of type-safety in JS, and assume that having to code in a type-safe language is something hard. Ive seen this attitude multiple times, it is a known topic.

The issue you are describing is what the author on top mentioned, the culture. It is not just Java, the "enterprise style" coding has infected other languages too. It is the result of how new developers were educated in a time when for example code performance or code readability were only abstract considerations. I fought that style myself multiple times in the past. But thankfully it is going away now.

We are more or less in "chained function call hell" now.

Comment · 7 months ago
Once i heard a manager explain "we must get rid of anything Oracle, including Java, because of license reasons". I see this attitude everywhere since.

JavaScript people are too afraid to use Java, that is why something like TypeScript exists.

And for personal projects, C# has become a better and more fun "just works" platform.

Comment · 8 months ago
I have this principle of "5% scripting". If the high level scripting on top of C++ consumes about 5% of frame time, then the language of the script does not matter.
Comment · 9 months ago
A DLC and AI slop is not the same thing. Tho Steam reviews will burry both AI slop and bad DLC accordingly. And players do care about reviews.
Comment · 9 months ago
Gamers hate AI art as it is, developers hate unreliable AI made code. Lets make something with both.
Comment · 9 months ago
The problem is the way surface lighting/scattering is calculated, which does not match what traditional offline renders do.

My issue with UE is the opposite, the engine went too far into cinema production, and making it a performant game engine requires code refactoring. At which point an open-source engine might be a better choice. Its a mix of two (three) worlds, and not the best choice for one specific use.

For what is actually hard to do, like character animation, UE is a good choice. The lighting can be replaced more easily than the animation system.

Comment · 10 months ago
Yes. If you get 120M+ in funding, you no longer qualify to be called indie.
Comment · 11 months ago
I thought only organs of people dying in accidents are donated, and not someone's dying from an illness.

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