AkBKukU
Joined 10 years ago
Joined 10 years ago
The article is showing function overriding, not overloading, which is just standard class inheritance stuff.
You can run a standard Java Minecraft server however you like, and then you can wrap it to also work with the Bedrock using Gyser[1] which will protocol translate it on the fly. It can require some workarounds on the more restrictive bedrock clients but it does work. That will let you setup and control the server from Java which has more options available.
Unlike the Apple II they do not have a custom Apple PCB. It's possible Apple requested some tweaks when ordering from Sony but I don't think they are all that special. So it should be entirely possible to read the disks with other drives. Based on the information in the page you linked stating any 720k drive is compatible, I suspect the higher read rate may be a vestigial feature that Sony over spec'ed during the introduction and standardization of the 3.5in disk.
The Applesauce is a macOS exclusive tool that has a contingent of dedicated users. While I have not imaged a wide sample set of Apple II and 800k Mac disks specifically, from my current experience the Greaseweazle is plenty capable of reading them. I would speculate the author was trying to use an included diskdef(a flux to binary decoding definition) for an incompatible disk. The Zone Bit Recording[2] Apple drives use is irrelevant when you increase the sample rate of the controller to accomplish the same thing. Similarly C64 disk drives are also ZBR but change the clock rate instead of media speed. So do not think that this means you need multiple drives and controllers when getting into floppy imaging, you can use standard PC drives with a Greaseweazle to read and write Apple II and Mac disks as well as almost anything else.
I have opened an issue on their github page for this site to seek clarification on this.
[1] https://news.ycombinator.com/item?id=39495973 [2] https://en.wikipedia.org/wiki/Zone_bit_recording
This section is disregarding a key lore element, the inhabitants of the grid are programs. Killing a process in this context more likely has an interpretation of an attempt to stop an individual such as the villain Clu. I would say an alternative explanation is is more story based, with Kevin Flynn trying to stop Clu from the outside world but being unable to and instead taking the last resort of entering the grid when he knows it would be dangerous.
At small scales what "art" does your business need? If you can't afford to hire an artist (which is completely fine, I couldn't for my business!) do you really need the art or are you trying to make your "brand" look more polished than it actually is? Leverage your small scale while you can because there isn't as much of an expectation for polish.
And no, a band poster doesn't have to be a labor of love. But it also doesn't have to be some big showy art either. If I saw a small band with a clearly AI generated poster it would make me question the sources for their music as well.
The ALSA issues are beyond aggravating at this point. You do not want to actually run ALSA directly, you need it to connect to pulseaudio on 24.04. But I still have never been able to record audio within resolve. I've had mixed luck on newer wayland+pipewire setups with having to install the bridge packages to connect the different backends. Linux audio is cursed on its own so I don't fully blame BMD.
I exclusively run Kubuntu and have been using makeresolvedeb[1] for installing resolve and it has been pretty good.
While I think the parent post leaves a lot of open ended questions, I think they are spot on about the tightness of design in games.
In many open world RPGs, or something like GTA, you cannot open every door in a city. In street fighter you can't take a break to talk to your opponent. In art games like Journey you cannot deviate from the path.
Games are a limited form of entertainment due to technical and resource restrictions, and they always will be. Even something as open ended and basic as minecraft has to have limits to the design, you wouldn't want the player to be able to collect every blade of grass off of a block just because you could add that. You have to find the balance between engaging elements and world building.
Having a LLM backed farmer in an RPG that could go into detail on how their crops didn't grow as well last season because it didn't rain as much seems good on paper for world building. But it is just going to devalue the human curated content around it as the player has to find what does and does not advance their goals in the limited time they have to play. And if you have some reward for talking to random NPCs players will just spam the next button until it's over to optimize their fun. All games have to hold back from adding more so that the important parts stand out.
Exactly, this is even supported by Nintendo's own services offering emulation of their older systems. There is clearly demand for the ability to older games.
Capitulation to an "inevitable" fate of download only games is just taking the easy way out by not sticking to your own core values. I have personally pre-ordered a Switch 2, but I will not being purchasing any online only cartridges or download only software.
We haven't had the watershed moment that brings it into focus for gamers at large yet, The Crew was close. But Nintendo has kept the download servers going for all of their systems which has provided a false sense of security. Once those start being shut down maybe we'll see some actual response. Though with the introduction of Gamecube emulation on the Switch 2, they are only a small step away from emulating the Wii and giving people another scapegoat for their lazy acceptance of lack of ownership.
[1] https://scholar.google.com/scholar_case?case=137674209419772...
I believe I've seen there is work being done to attempt this on CDs but it would have still been in the exploratory phases and not yet ready to start archiving with. It might seem like overkill to do this to something meant to be digitally addressed but I've experienced enough quirks with discs and drives when ripping that I would 100% be willing to switch over to a known complete capture system to not have to worry about it anymore. Post process decoding also allows for re-decoding data later if better methods are found.
We do not currently have a widely supported CD standard for storing data from a CD that can properly hold all data. Aaru [0] is close, but still has to output back to other formats like BIN/CUE to use the contents of the disc.
Fundamentally I wouldn't say octal is fundamentally easier to interpret other than hex because it's just half as many digits. The shorthand things about octal used in unix you mentioned all still technically apply to hex as well. The only really tricky part is where it becomes letters and you have to think if D or E is the odd value with the first bit set. If you were doing hex all day though, the 6 hex letter patterns would be pretty easy to memorize.
Personally I would say for front panel systems specifically was just about physical space for the switches. If you look up CPU trainers for something like Intel 8080 in the Altair 8800, you'll see it uses a hex keypad. Multiple 16b values would have been a lot harder to fit in single bit switches.