Recent submissions

Comment · 11 years ago
I am pseudonymous, though. I don't really care if you can e-stalk ANTSANTS to find that they posted in X forum or played Y game, as long as it stays separate from my real identity.

However, if you're gonna be creepy about it, maybe I should be more proactive.

Comment · 11 years ago
A little bit, chummer. Not enough to catch your drift, though.
Comment · 11 years ago
Seconding this. I have browsed forums where important users threw temper tantrums and deleted all of their posts, making it downright impossible to follow years worth of valuable dialogs.

I am a staunch proponent of anonymity and privacy (hence why I post here under a pseudonym), but you need to make the decision about the level of privacy you want before you post. Changing your mind 1. screws over the community and 2. won't save you from the determined taking a trip through the wayback machine anyway.

Comment · 11 years ago
Comment · 11 years ago
And I'm unimpressed by the technology but dig the music! It takes all kinds.

I like dubstep when people put some thought into it and aren't just lazily fiddling with an LFO, but to be fair, getting into breakcore as a teenager might have permanently ruined my taste.

Comment · 11 years ago
Absolutely nothing.

I do like these demos for their music and their visual aesthetics, but I'm sorry to say, they aren't in any way technically impressive. The first one [1] is literally an FMV, it's all pre-rendered video. The second has one neat effect, the rotating scanline-aligned box that you've seen on other platforms, but all the hard part for other platforms, rasterizing it in realtime, is trivialized by the "mode 7" affine transformation video mode. Just need to calculate one 2D affine matrix per scanline, or load it from a lookup table, and the graphics hardware handles the rest. Plenty of commercial games had similar effects; it's just barely more impressive than seeing a rotating cube on a PlayStation. And even the (admittedly awesome) music isn't doing anything new, it's just using higher quality samples than most devs could afford to use in their games back in the day, synthesized on a PC with more powerful synthesizers.

I'm sorry, I know I sound like a total dick writing that. Again, I do enjoy the music and the visual aesthetics of this group's demos a lot more than a lot of other unarguably more technically impressive demos. Hell, I've watched Smash It about a dozen times now! I'm sure that we can expect really awesome stuff from them in the future as they get more experience. Just had to point out that "THIS IS JUST THE BEGINNING OF WHAT WE CAN DO ON FUCKING SUPER NINTENDO" is an apt description of the tech on display, which is important, because the demoscene is about the intersection of style and technical achievement, not one or the other.

[1] https://www.pouet.net/prod.php?which=62927

Comment · 11 years ago
Comment · 11 years ago
A symbol is a symbol. A flat monochrome floppy disk icon represents the concept of saving a file just the same as a lovingly rendered 3D floppy disk or even a photograph would.

Text glyphs are very flat, abstract symbols that represent sounds or ideas (indeed, I'm pretty sure the whole "flat design" trend was inspired by typography in the first place). Sure, we've been hunting beasts for much longer than we've been reading and writing, but written language is still a very old invention in the human timescale. And art predates even that. Humanity has had plenty of experience with symbolic visuals over the ages, I think we're equipped well enough to use basic smartphone apps.

Comment · 11 years ago
I also used ME for about a year but I don't remember it crashing once. Never understood why everyone had such problems with it, I thought it was just Windows 98 with USB drivers.
Comment · 11 years ago
Comment · 11 years ago
Yeah, the possibility of a "gatekeeper effect" is what's worrisome here. There's no way you can anticipate everything a user might want to do with their computer, so while opt-in sandboxing can only help, mandatory sandboxing could stifle the creativity of developers who must go through a gatekeeper (even a benevolent one) any time they want to ship a program that uses hardware or software abstractions in some unforeseen way.

Or alternatively, Joe User goes "[grumble grumble] guess I gotta delete that dang PulsePolicyD that's keepin' me from runnin' muh binaries [copies and pastes the first command found when googling "how i run X" into shell]" and it's all for naught.

Comment · 11 years ago
Media players are rather large programs that users feed lots of untrusted data (gigabytes of pirated movies/tv shows/porn from suspect sources etc) into. All it takes is one exploitable bug in your media player of choice (or more likely, in a hardware-accelerated codec it uses) and one maliciously malformed video for your home directory to be nuked, keylogger to be installed, or worse.
Comment · 11 years ago
I watched it last night and can confirm that C was not explicitly mentioned once.
Comment · 11 years ago
Yes. Asynchronous image loading and rendering is already built into the browser, and the rest of the content shouldn't take long to load to begin with. Fancy dynamic Javascript frameworks that break up what should have been a single response into 20 different responses, asynchronously firing dozens of superfluous repaints as the data trickles in, cause far worse performance, latency, and usability problems than rendering a single chunk of HTML ever did.

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