ACS_Solver
Joined 10 years ago
Joined 10 years ago
Also, like 112 forwards to 911 in the US, most cell networks in the EU will forward 911 to 112. American cultural dominance has made it so everyone knows 911 and even Europeans apparently end up dialing it.
If he judges that Claude does the best job, it'd be very much like him to use Claude. It would be unlike him to use an open program if he considers it inferior.
November 2025, with Opus 4.5, was the first time I was impressed by an LLM doing something non-trivial with a reasonably good level of quality.
This is a big disconnect that I think has been at the root of many different reactions to LLMs lately. Here on HN I see a lot of "I hate what LLMs did to programming" and equally a lot of "LLMs are awesome, I've never had a better time". I think the disconnect is between people who build software for the end result (having users, the joy of completing a thing, etc) versus building it for the process itself (architecting, coding, debugging).
I'm mainly the kind who enjoys the process. I think of an awesome startup job I had that solved real problems for real customers including some really big firms, but I can't honestly say I ever cared about those problems or the customers. I loved the job because it was technically challenging with a lot of freedom, and the customers were great because they were a source of new interesting details to solve, as well as confirmations that the previous solutions worked.
As such LLMs make me sad because they effectively replace a lot of what I like doing. Doing a refactor to support a new feature, digging through the code to try and understand a bug. One of my strengths as a developer, I think, is that I am fast at familiarizing myself with unfamiliar codebases. That's also a somewhat redundant skill as Claude can answer "how does feature X work in this code" in a small fraction of the time it'd take me.
A few years ago (before the LLM craze) I moved to game dev as my main job, which makes a lot of this easier because I actually care about the end product and the customers (players), so that's a whole new layer of satisfaction in addition to the usual technical one.
Which isn't to say that it's all bad. I've used Claude to get a few things done where I mainly care about the final result and not the process. There was one such project I wanted to get done, I'd had the idea and the data for five or six years, but I found that the implementation would be time consuming, often manual work and much of it involving the kind of tech I don't really enjoy. So I never worked on that but last month, I did the whole thing in a few days with Claude and got exactly the result I wanted.
Same with Σ being used as a "think of Greece" symbol that people from Latin-script languages are expected to process as E, leading to "brilliant" designs in GRΣΣK. Or how the Chinese character 山 would remind a Russian speaker of Ш so ПО山ЛИ would be easy to read.
For me, Claude knows how I want the comments due to all the memories and CLAUDE.md, so funnily it's now enough with even a brief groan from me like "Come on, the comments" and then Claude goes through its recent additions and fixes comments quite well per my long-term instructions. But only ever during an extra pass that I initiate, never during the initial writing of the code.
My CLAUDE.md has rules about not including any redundant comments in the code that are obvious from the code itself. I reiterate that occasionally while working. It's absolutely disregarded and any Claude-written code is full of comments. Some of them are simply redundant, like "Collect Foos and pass them to the requested sink" on a function that's void CollectFoos(IFooSink sink). But worse, many comments include in the moment reasoning like "added parameter bar because we can no longer use the frob to automatically derive bar". That's stuff for a commit message, or just a mental note, and absolutely not for comments.
I haven't found any way to stop Claude from doing these, so I have to tell Claude afterwards to clean the comments up. Which it does, making a note in memory to comment less, and it still does the exact same thing next time.
Here in Sweden, it's a morning culture. Blue collar workers often start work at 7, daycare is open from 6 in the morning for parents with early jobs, dinner is at 18 or even 17 for people. At 22, most places are closed including supermarkets and restaurant kitchens. Lunch for the vast majority of working people is at noon.
That is totally different to a country like Spain, where you see families - with kids! - start dinner at 21 or later. In Sweden people would say it's strange not to have your kids in bed by then. Lunch is at 14, cities are full of life until midnight every day.
A large part of that is probably due to daylight hours. A big chunk of Sweden is dark by 16 for the winter half of the year. During November-January there's minimal light and it's gone by 15.
Yes, but I think there's really two different definitions of point 1. It's "figure out what non-software problem you can solve with software" vs "figure out what technical problem to solve".
As the tinkering type, I also find 1 very rewarding but using the latter definition. Exploring a sizable code base and finding the part that, if simplified, cascades to a lot more simplification, that's very exciting. Figuring out what problem some companies or people have that could be solved? Very hard, very unexciting, not rewarding.
Potential climate catastrophe scenarios where rapidly rising sea levels submerge many inhabited areas and various knock-on effects disrupt the food chain, even in those scenarios the planet is fine on geological timescales. What's not fine is human civilization, on human timescales. And I think this is what gets inadvertently hidden behind planet-saving rhetoric. If the worst case scenarios are "only" about billions of people dying due to resource scarcity and conflicts over said resources, this is something to be avoided.
I see a parallel with global nuclear war. Such a war would probably not end the species, there would be groups of survivors here and there. But human civilization as we know it would be over, with the global population being back to what it was in the hunter-gatherer era.