3036e4
Joined 1 year ago
Joined 1 year ago
That book is full of interesting facts and fun low-level tricks for (GW-)BASIC programming. Available for download here: https://github.com/robhagemans/hoard-of-gwbasic
Before reading that I never considered how primitive early BASICs were. There is a lot of linear-searching for things (variables, line-numbers) that has to be considered when optimizing.
* Submitted too fast. A quick search tells me Pandoc already added Typst input and output support (e.g. https://pandoc.org/typst-property-output.html), so guess I need to look into if I should switch to use that for generating PDFs.
It also had graphics programs. One for bitmaps and one for vectors, iirc. Me and my friend used to play with those. I don't even remember what else GEM was for. To me it was just a way to launch those editors to draw things and I did not have access to any other graphics applications in DOS until years later.
Used to have two phones ~10 years ago. A Jolla Phone was my primary phone with a sim card and ran most non-Google apps. Then I carried around a cheap Motorola Android phone that had no sim card but could run Google Play apps and when it needed wifi I shared that from the Jolla and otherwise it was fully offline and most of the time turned off.
So the phone that was closer to a small laptop was the one I actually used as a phone. Not sure if that is the setup I would go for again or if I would do it the other way around with the Google phone being the phone. If I do the latter I guess something like a very small Linux netbook would work as a second device, it such a thing exists.
"I have fond memories of some z-machine interpreter on the Palm that I found easier to play with than anything on my desktop computer. There were lots of shortcut buttons and thanks to the stylus it was still easy to use those (vs a touchscreen using ony fingers where you need huge buttons to hit). You could also tap any word in the output to bring up a context menu of actions (e.g. to examine or pick up objects mentioned in room descriptions) and that list of actions was a combination of a configurable global list and a game-specific list you could add actions to. Could play through entire games and barely ever have to type anything. Had a folding keyboard, but no memory of using that for interactive fiction."
From looking at my old hoarded palm files I think that the interpreter was PalmPilotFrotz, still available on the if-archive: https://ifarchive.org/indexes/if-archive/infocom/interpreter...