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Comment · 3 days ago
But you need to keep track of the allocator somewhere, as otherwise you don't know how to deallocate a container, or its contents. You either pay a very small cost in memory, or have to structure all your code to keep track of the allocator for everything you create.
Comment · 4 days ago
That works well for greenfield code, but if working on compiler optimisations has taught me anything, it's that there is a lot of legacy code out there in the world that would benefit from re-compilation with optimisations - but would be very difficult to re-write for speed (regardless of whether the work is done by a human, AI, or other machine tool). JIT compilation fits very nicely in this niche, as it means that existing Python projects can get (theoretically) better performance without re-writing.
Comment · 11 days ago
Utter rubbish. Civil servants can't get anything done because they are chronically underfunded, and yanked around by the whims of the government of the day. Dominic Cummings' is not a reliable source either - he's ideologically at odds with the idea of government _doing_ anything, and because of that has caused a great deal of harm to the UK.
Comment · 2 months ago
Yes, I was being a bit concise: Individual optimisations should be turned on as determined by profiling, application semantics, etc. My point was more that if you want to get as close as possible between integer and floating-point, then there is a flag that does it. That doesn't mean that you should do it, however...
Comment · 2 months ago
Comment · 2 months ago
Seconding this - having worked on LLVM and Firefox, the performance tuning of each application was very different. Even measuring the performance of an application like Firefox (in a meaningful way) is non-trivial, wheras compilers are much more approachable with traditional profilers (either tracing or sampling).
Comment · 2 months ago
I mildly disagree - depending on your definition of "typical app". Most applications have much greater use of multi-processing and concurrent cross-thread (or cross-process) communication. Compilers, aside from high-level parallelism across modules, tend to be quite single-threaded applications.

If you're solely interested in single-core performance, then I would agree that they are a good stress test, but I think for a processor that is being sold on it's parallelism, they are not a great benchmark.

Comment · 3 months ago
Comment · 3 months ago
There are two types of people. Those who can extrapolate from incomplete data, and
Comment · 3 months ago
To me, the parentheses make it significantly easier to read. They make it clear which operator directly acts on the variable, and create a mental meta-object to which the next operator acts.

I accept that if you're extremely used to writing this style of C code, it might be something that you're used to, and understand implicitly. As a C++ engineer that infrequently comes across this precise pattern, having the precedence made explicit makes it much easier to understand.

Comment · 3 months ago
As I experienced while trying to write out an AST for this pattern, the operator precedence makes it harder to read. I would at least prefer that it's written as *(foo++).
Comment · 3 months ago
Oops, you're right - I got the operators the wrong way around! I forget the precise precedence of * and ++ in C sometimes. Assuming that it would be bracketed as *(lwr++), it should actually be:

  block
    statement (assignment)
      expression
        operator (dereference)
          operator (post-increment)
            variable
      expression
        variable
Comment · 3 months ago
Representing code in a compiler is not precisely trivial, and the two statements are actually quite different from a compiler or AST perspective. Just looking at the first branch:

  *lwr = x; lwr++;
This could be be represented with something like this (and this is a very vague approximation of an AST):

  block
    statement (assignment)
      expression
        operator (dereference)
          variable
      expression
        variable
    statement
      expression
        operator (post-increment)
          variable
The second form, that looks this in the source:

  *lwr++ = x
might look like this in the AST:

  block
    statement (assignment)
      expression
        operator (post-increment)
          operator (dereference)
            variable
      expression
        variable
 
If these two ASTs are to take the same form in the compilation pipeline, there needs to be some kind of pass that transforms one into the other.

As for why the second form is faster (or rather, why the compiler can generate faster code): There is likely an optimisation pass somewhere in llvm that recognises a pattern that this fits into, which allows it to generate branchless instructions. For instance, in the second form, there is a pattern of:

  operator (post-increment)
    operator (dereference)
that might be recognised by a pass. In the former form, the two operators are far apart in the tree, so a pass would have to "look further" to match them up. A single pass likely won't do this, either for (compiler) performance reasons, or for correctness reasons.

Finding which pass that is can be non-trivial, as it's more than a matter of enabling individual passes until one works. It might be that an earlier pass does some code reshaping that allows the relevant pass to work. My suggestion would be to dump the llvm ir at the end, and find the rough pattern that you're looking for, then re-run the compilation with `-mllvm -print-after-all` to see what the IR looks like after each pass, and then manually "look back" until you can't see the pattern any more.

Comment · 3 months ago
Passing by pointer (in C) reduced the difference a lot, but swapping the order of Add and Int in the Rust enum was enough to reduce the different to:

  cmp ecx, 1
  je .LBB0_3
vs

  cmp ecx, 2
  jne .LBB0_2
LBB0_3 and LBBO_2 were the same in both outputs (up to alpha renaming).

Oddly, both sources seemed to be quite sensitive to match switch and enum reordering, resulting in very different generated code. Possibly something to look into further.

Comment · 3 months ago

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