1313ed01
Joined 1 year ago
Joined 1 year ago
It is always good to see open source reimplementations of old games, but sad to see almost none of them keep MS-DOS support. It's easily the most portable and future-safe of all virtual machines you can run games in.
No longer own that synth, but I still have my backups. No reason to believe the raw files would not still work. No dependency on any special software.
https://codeberg.org/tkchia/GW-BASIC
There are some binary releases there from 2022, but I did not try those. The binary I built from source has worked very well.
Never tried to build the DOS source, but I really enjoyed playing with the toolchain they included with the MS-DOS 4 source code release. It's pretty much a complete, MIT-licensed (but binary only) Microsoft toolchain (msc, masm, make, link, etc) from ~1988. For some of my recent hobby projects I put that toolchain in my git repos, to have everything self-contained, with DOSBox as a virtual machine both for building and running, and no other dependencies. So I am happy Microsoft released the DOS code, even if I did not look much at the code itself.
If the games had been for DOS, it would probably have made more sense to just run the original binaries in DOSBox-X or some other emulator. I think there is already some debug API that can be enabled. Or adding MCP or something similar to DOSBox(-X) would probably be a lot less work than to reimplement the games.