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Comment by CyberDildonics

> * Bidirectional path tracing and VCM, surely is nice, but you're absolutely fine with just path tracing. Artists have learned how do to avoid SDS paths and how to optimize their scenes for path tracing. It would require a lot of time to train artists to optimize their scenes for VCM and with the amount of diffuse noise (which is unavoidable) I'm not even sure if it's worth it.

This is %100 not true. Forward path tracing is not adequate for anything except for direct illumination. Any enclosed space that has most of it's illumination from some sort of bounce is not feasible without some sort of illumination caching. Bidirectional path tracing and VCM do not carry any addition complexity from an artist's point of view. Also avoiding SDS paths is not always something that artists can simply avoid, and any illumination that is missing is room for improvement.

Do you have links to Solid Angle's patents? Renderman actually samples emissive geometry exceptionally well.

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