I suppose that it would be that easy if we were hosting a website. We make an online game though so the general solution isn't going to work for us.
Sure, in principal it's the same but it's going to require a fair bit more manual implementation in our case, not to mention added latency in a very latency sensitive application.
Sure, in principal it's the same but it's going to require a fair bit more manual implementation in our case, not to mention added latency in a very latency sensitive application.