Comment

Comment by kriro

Very interesting. I'm interested in the same space alas I focus on prototyping the physical game virtually not generating physical prototyping materials. My vision is building a GUI where you can define game objects which generates JSON (I had something like a game DOM in mind). However I've been pondering how to get the actual rules system done/integrate it. It would be a lot nicer if one could define the rules via a DSL and link game objects to rules graphically than to implement them ad hoc.

I'm mostly interested in rules based systems and AI and my research was leaning towards creating a DSL for describing players' strategy. I started out doing it in Prolog as an internal DSL but switched to ANTLR and changed it to an external DSL. Ruby is a pretty great choice which I considered before moving to ANTLR.

Edit: As this is geared more towards creating physical prototypes you should post this on boardgamegeek if you haven't already.

parent kriro 11 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton