Comment Comment by pcwalton > I'm sitting here feeling very impressed. Deferred reference counting has very good semantics for games.Not if you need to be thread-safe.> Even better, you can control the cycle detection part separately and run that part at an advantageous time.How would that work with multithreading? (Assuming you had a thread-safe GC, which Nim's isn't.) parent pcwalton 11 years ago
Not if you need to be thread-safe.
> Even better, you can control the cycle detection part separately and run that part at an advantageous time.
How would that work with multithreading? (Assuming you had a thread-safe GC, which Nim's isn't.)