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Comment by pcwalton

> I'm sitting here feeling very impressed. Deferred reference counting has very good semantics for games.

Not if you need to be thread-safe.

> Even better, you can control the cycle detection part separately and run that part at an advantageous time.

How would that work with multithreading? (Assuming you had a thread-safe GC, which Nim's isn't.)

parent pcwalton 11 years ago

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