Building on OSX seems like it must add a ton of complexity to your workflow, despite getting access to some of Apple's GPU-optimized image code.
Then again, it's often cheaper to throw silicon at problems than people. If you have in-house expertise in Apple's graphics libraries, that might be cheaper than hiring someone who could write the whole thing to run under a lower-cost Linux solution.
Alternatively, OS X might give you automatic access to patent licenses for some of the more expensive image formats.
Have they ever blogged about why they've gone down this path?
Then again, it's often cheaper to throw silicon at problems than people. If you have in-house expertise in Apple's graphics libraries, that might be cheaper than hiring someone who could write the whole thing to run under a lower-cost Linux solution.
Alternatively, OS X might give you automatic access to patent licenses for some of the more expensive image formats.
Have they ever blogged about why they've gone down this path?