I agree that languages that rely on tracing GC seem like they're fundamentally at a disadvantage when it comes to pushing the envelope of single-node performance; the best article I've read arguing this was actually in the context of mobile games, rather than HPC, but I can't for the life of me find the article now.
I don't know if Spark itself is the right way forward; but it's an example of a very productive high-level language for certain forms of distributed memory computing. And some of these issues - like the JVM - aren't fundamental to Spark's approach; there's no inherent reason why something similar couldn't be built based on C++ or the like.
I don't know if Spark itself is the right way forward; but it's an example of a very productive high-level language for certain forms of distributed memory computing. And some of these issues - like the JVM - aren't fundamental to Spark's approach; there's no inherent reason why something similar couldn't be built based on C++ or the like.