its always good to see websites with nice 3d elements involved like this.
started reading the tutorials... and i have to say the quality is questionable. from very big things like the claim that the API is fundamentally 2D (really?) down to small things like doing the pixel space to clip space conversion in an inexperienced way (its one 2d vector multiply or a matrix multiply... surely?)
he is clearly aware of some of this stuff though (he mentions the magic perspective w divide in a later tutorial), so maybe its intended and i am just being over-critical since i understand how this stuff works and disagree with the approach taken to introduce it...
saying that he seems to have confused scene graph with a transform hierarchy. oh dear...
started reading the tutorials... and i have to say the quality is questionable. from very big things like the claim that the API is fundamentally 2D (really?) down to small things like doing the pixel space to clip space conversion in an inexperienced way (its one 2d vector multiply or a matrix multiply... surely?)
he is clearly aware of some of this stuff though (he mentions the magic perspective w divide in a later tutorial), so maybe its intended and i am just being over-critical since i understand how this stuff works and disagree with the approach taken to introduce it...
saying that he seems to have confused scene graph with a transform hierarchy. oh dear...