Comment

Comment by marktangotango

That blows my mind, I always assumed it did have a z buffer. So what did you guys do to remedy 'z fighting' triangles? My interest is; I wrote a 3d renderer in Java using fillPolygon() many years ago, and used polygon sorting in place of a z buffer. Z fighting was of course a problem.

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton