>Android managed to do fairly well with $9,605 in sales for 2014
This is pretty impressive. Usually the narrative is "don't bother with Android, no one will buy because they all pirate." His Android app made almost 70% of his iPad app.
I have a game I'm working on - a simple visual novel/point-n-click/hidden-object game. I see games of this type selling in the tens of thousands on Steam. There's a huge market of non-FPS gamers, mostly women, looking for fun and smart content. I personally love these games, they're relaxing and often have a decent story to tell.
My dream here is 10k sales at $10, which is doable with the right product that can be made by a very small team or even one person. I don't know if I will hit that, especially my first time around, but its fun to think that this is a practical goal for a one person dev. (I do coding, art, and music, but to be fair I might need to buy music as I pretty much suck at it even by video game standards.)
>Today, Cook, Serve, Delicious has grossed over $610,000 in sales across mobile, Steam, distro websites
This is really inspiring. I'm so happy for his success.
>Steam accounts for 78% of that financial figure.
I never would have guessed that. The tech press keeps telling me how hot mobile is and how lame PC's are. Sometimes I kick myself for missing the big mobile revolution. Steam is quite the juggernaut still, even with its 30% cut.
edit: when finished can i show it to HN or is that against the rules?
This is pretty impressive. Usually the narrative is "don't bother with Android, no one will buy because they all pirate." His Android app made almost 70% of his iPad app.
I have a game I'm working on - a simple visual novel/point-n-click/hidden-object game. I see games of this type selling in the tens of thousands on Steam. There's a huge market of non-FPS gamers, mostly women, looking for fun and smart content. I personally love these games, they're relaxing and often have a decent story to tell.
My dream here is 10k sales at $10, which is doable with the right product that can be made by a very small team or even one person. I don't know if I will hit that, especially my first time around, but its fun to think that this is a practical goal for a one person dev. (I do coding, art, and music, but to be fair I might need to buy music as I pretty much suck at it even by video game standards.)
>Today, Cook, Serve, Delicious has grossed over $610,000 in sales across mobile, Steam, distro websites
This is really inspiring. I'm so happy for his success.
>Steam accounts for 78% of that financial figure.
I never would have guessed that. The tech press keeps telling me how hot mobile is and how lame PC's are. Sometimes I kick myself for missing the big mobile revolution. Steam is quite the juggernaut still, even with its 30% cut.
edit: when finished can i show it to HN or is that against the rules?