I didn't realise that DS 2D graphics were so traditional and primitive. I suppose this explains why everything used pixel art: all the sprites were true hardware sprites.
Not that it's a bad thing. Hardware sprite rendering is very efficient, in terms of both speed and power consumption. That's important.
I assume the DS's 3D rendering pipeline is completely different.
Not that it's a bad thing. Hardware sprite rendering is very efficient, in terms of both speed and power consumption. That's important.
I assume the DS's 3D rendering pipeline is completely different.