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Ask HN: If C++ is so bad, what should game developers use?

I've been reading some of the C++ hate that's been on HN of late. I've been successfully convinced (not that it was hard) that C++ is a really terrible language. But, if that's the case, then what else are commercial game developers to use? Is pure C sufficient? What about Haskell, or is that too slow?
42 points olliesaunders 17 years ago 122 comments

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