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Ask HN: A Rust Book

It's that time of year where I do something to stretch myself. It's been long enough since I've written a book that I've almost forgotten how much I hated it.

I'm thinking of a writing a Rust book in 3-ish sections: - Get Started + a few tutorials - A light-weight referenc-ey take on the language, much like the old K&R C book (which I thought was truly excellent) with maybe a few more definitional or explanatory asides like one would see in the Qt documentation. - A large project

Here's where the question part comes in. The project I do for myself usually have to do with physical simulations, rendering, agent-based simulations (economics, oil market supply-and-demand lumpiness, markets) or something like a small-worlds analysis of metabolic pathways in a liver cell. Or something.

I'm not really a web-/mobile- CRUD app guy, and something with numerics like a singular value decomposition (SVD) calculation is more my speed.

And Rust is pretty cool for this stuff because it's pretty speedy, typed and safe.

But as I'm a weird guy, coming up with something that might be of general interest "to the people" is stumping me a bit.

Which is where y'all come in.

Q1: What kind of (maybe computationally intensive) type of project would a larger population of people than me find of general interest?

Q2: Most of my prior efforts would be published by Springer Verlag or Morgan Kauffman and the like. Should this be an O'Reilly type thing? A gitbook type thing? Both? Neither? Something else?

Thanks!

7 points ci5er 12 years ago 6 comments

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