Some people here are saying the company made big mistakes with their strategy, growing the company too fast, etc.
They pulled in 400M+ of revenue out of a game where you launch birds at piggies using a slingshot. I think they did some things right.
The lifetime of a company has been getting shorter and shorter for centuries.
Mobile applications, games especially, are the new extreme in that development. These companies have a very limited lifetime.
It is only natural that companies in this industry expand rapidly, face the limits of their growth, and then start shrinking.
The idea of lifetime employment is long gone. After Rovio dies, theres a Supercell or a Mahjong spewing up somewhere else.
They pulled in 400M+ of revenue out of a game where you launch birds at piggies using a slingshot. I think they did some things right.
The lifetime of a company has been getting shorter and shorter for centuries.
Mobile applications, games especially, are the new extreme in that development. These companies have a very limited lifetime.
It is only natural that companies in this industry expand rapidly, face the limits of their growth, and then start shrinking.
The idea of lifetime employment is long gone. After Rovio dies, theres a Supercell or a Mahjong spewing up somewhere else.