Comment

Comment by scobar

I agree with the parent comment that $10k is low for a bug of this severity. However, it's a step in the right direction that a non-trivial bounty was given, and it seems the person who found and reported the bug was satisfied with the reward. IIRC, Yahoo didn't offer monetary rewards at all until recently after the t-shirt scandal. I reported the first item duplication method I discovered in a very popular online game, and received a virtual pat on the back as a reward. I didn't even get a beta invite for a new game or expansion pack. I understand if a smaller company or open source game couldn't afford to pay a monetary bounty, but this company could definitely afford it.

I used the next dupe methods I found in that game and another more popular game by the same company to make money selling items to players. I should have reported all of the bugs instead of exploiting them regardless of the insulting lack of any bounty. We desperately needed money, and I gave in to temptation. I know that I was wrong, and hopefully my comment won't evoke responses that focus on my mistake alone. I certainly would've strongly considered reporting the bugs for a monetary bounty above $1k, the freedom to publicly explain the dupe method after the bug was patched, and a small acknowledgement from the company that I had found the bug.

Thought experiments about the most effective way to exploit a bug are a great way to discover places that flags should be set to trigger notifications of unusual activity in order to mitigate damage from exploitation. If the company that developed the game had put more effort into considering the question, "If a dupe method did exist in this game, what would be the most effective ways to profit from it?" then I wouldn't have been able to exploit the bugs for nearly ten years.

parent scobar 12 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton