Exception catching. Worlds only handle your local memory (and remote resources via destructors if you can use them).
But even if you could rely on world destruction, do you really want to deal with situation where 2 worlds have to roll back 2 different remote resource modification? Can you do it reliably? If you need to write more than 1 line to do it, how is it different from old-style "except ....: ..."?
But even if you could rely on world destruction, do you really want to deal with situation where 2 worlds have to roll back 2 different remote resource modification? Can you do it reliably? If you need to write more than 1 line to do it, how is it different from old-style "except ....: ..."?