The internals of AoE II are quite interesting, especially when it comes to how the terrain is rendered. There is an epic thread here [1] where it's discussed a bit and one of the original developers (Matt Prichard alias MattP) chimes in and talks a bit about AoE II's development.
Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric graphics, I might steal some tricks from AoE.
Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric graphics, I might steal some tricks from AoE.
[1] http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action...