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Comment by canadev

That was really cool. Thanks for the link.

I liked the discussion of unicode/multilingual stuff (brief and inconclusive though it was). Basically it sounded like if a language has a steno solution then this could work for it.

I liked the demos and the going over of the chords that were typed in to make the various outputs.

I liked the accessibility and efficiency side of things.

I really liked the conversational speech engine thing.

At first, I was a bit uncomfortable with how fast she was talking (it was very rapid fire), but she even addressed that (in giving the same presentation previously, she'd run out of time).

I liked the low cost aspect of it.

I thought her idea of a game (RPG or MUD) to learn how to type steno was interesting. I looked at the project website (http://plover.stenoknight.com/) and didn't see the game yet, so I am guessing nobody has taken up that torch yet.

I am skeptical about the keyboard as a long term input device, but I've been using it for 25+ years now, and it doesn't seem to be going away just yet.

Here's a site with an n-key rollover test, which should tell you if your keyboard will support this sort of stuff natively: http://www.gigahype.com/nkey-rollover-test-page/

I noticed that my keyboard supported, in some cases, up to 8 characters are a time -- but if I tried to hold WASD all down at the same time, it failed. So I guess it's not an n-key rollover supporting keyboard. (I vaguely remember reading something about this and how the key switches are laid out in a grid last year.)

I rarely seem to get problems with my fingers from typing, but one culprit is Tetris (which I play for hours every week, not sure why I'm not sick of it after so many years). It does cause some pain for me to play. I don't know if this sort of thing would ever help with that, but I am not sure.

Edit: Forgot to mention, the description of the logo was pretty neat.

parent canadev 12 years ago

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