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Comment by phoboslab

This is really cool!

The "video" quality is pretty bad though. From what I can see, the app streams base64 encoded JPEGs via WebSockets and draws them in a Canvas. The overhead of sending complete images costs a lot of bandwidth.

You may want to look into jsmpeg for live streaming: https://github.com/phoboslab/jsmpeg

parent phoboslab 12 years ago

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