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Comment by omgtehblackbloc

It's a good point, but this isn't new info.

Every RPG rulebook I've ever read has a preface or afterword where they say something to the effect of "These rules aren't set in stone, this is your game! If a roll will take the story in an unsatisfying direction, or a rule is getting in the way of your players' enjoyment, throw it out!"

In fact, that might be a better litmus test for what distinguishes a role playing game from other kinds of games: do the rules direct you to break the rules whenever it would be more fun?

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